
Seven
High Voltage · Merciless · Area Denial
Updated 2026-11-03 16:29 UTC · n = 127,148 matches
Build path · Oct 30 patch
How to play against Seven
Combo: Seven tags you with Static Charge (it stuns you 3.5s later), starts channelling Storm Cloud so you’re stuck in it when the stun lands, then follows you as you try to run.
Punish window: Storm Cloud is a 7s channel; guides recommend a stun or silence to cancel it. Its cooldown is 205s.
Beware: When you’re marked by Static Charge, get away from teammates before it goes off. The cloud grows from 10m to 30m; leave early or get out of its line of sight.
Builds graded by real games
In-game builds, best win rate first. Win rates are adjusted for games played (a build needs 100+ games) and graded S+ to D against Seven's average this patch. Open one for its notes and how to import it.
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сборка устарела но она до сих пор великолепнаи
Twitch.tv/Parzelion
BEST BUILD zerggyy copy ^
Fully annotated, max Ball focus, Seven build. All items labelled. Ability based M1 carry build. Setup for left to right buying if you are new. Refresh the buil
THIS IS NOT AN ULT BUILD!!! >:( It's A CARRY BUILD :< If you need any help Or have any questions feel free to ask in the seven chat of the OFFICAL deadlock ser
Сборка через ульту и 1-ый скилл. Сначала вы боитесь всех, но под конец бояться будут вас! Вы даже не представляете, какой кайф вы получите...
Build foca no surto de energia com muito dano de spirit e um dano mediano da gun, a build não possui tanto foco na ult pelo nerf que faz ela demorar muito pra s
NTM
Who beats Seven
−4.6 ppRat King11k games
−4.3 ppWraith7.2k games
−3.9 ppPaige5.0k games
−3.5 ppGraves4.2k games
−3.2 ppKelvin3.0k games
Seven beats
+5.3 ppGrey Talon2.7k games
+5.2 ppSolomon4.5k games
+5.1 ppDeadman Danny6.7k games
+4.5 ppMirage1.4k games
+4.4 ppPocket3.4k games
Win-rate change for Seven in matches with that enemy, against Seven's own average. Full counters and counter items →
Best teammates
58.4% together
58.4% together
57.7% together
57.7% together
57.2% together
57.0% together
Ability order
| 10m | 21m | 32m | 44m | 55m | 66m | 710m | 811m | 912m | 1013m | 1114m | 1216m | 1320m | 1427m | 1531m | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lightning BallAbility 1 | I | II | III | ||||||||||||
Static ChargeAbility 2 | I | II | |||||||||||||
Power SurgeAbility 3 | I | II | III | ||||||||||||
Storm CloudUltimate | I | II | III |
unlock I II III upgrade tiers · column labels are the average minute of each step
The most common skill-point order this patch (6.6k matches).
Patch history
- 2026-10-30 · Halloween 2026 + Gameplay Update buff
Seven: Static Charge - T3 stun duration increased from 0.9s to 1.1s+1.1 pp - 2026-10-20 · Shh... This Won't Hurt a Bit.−0.8 pp
- 2026-10-16 · Paint the Town−1.2 pp
- 2026-10-14 · Minor Update - 10-14-2026−0.4 pp
- 2026-10-13 · Fairfax Industries Employee Spotlight−0.4 pp
- 2026-10-09 · Make Your Move.−0.5 pp
Items Seven buys
| Item | Bought in | Win rate | vs average | Avg. time |
|---|---|---|---|---|
| 91% | 54.1% | +0.7 | 15:37 | |
| 89% | 55.3% | +1.9 | 22:05 | |
| 85% | 53.6% | +0.2 | 1:50 | |
| 80% | 54.9% | +1.5 | 17:14 | |
| 78% | 54.3% | +0.9 | 13:28 | |
| 71% | 54.1% | +0.7 | 9:36 | |
| 65% | 55.6% | +2.2 | 21:48 | |
| 62% | 54.6% | +1.2 | 8:02 | |
| 55% | 53.9% | +0.5 | 16:34 | |
| 54% | 55.1% | +1.7 | 27:20 | |
| 53% | 52.5% | −0.8 | 8:54 | |
| 48% | 54.7% | +1.3 | 6:38 | |
| 44% | 53.5% | +0.1 | 16:08 | |
| 40% | 53.5% | +0.1 | 23:45 | |
| 40% | 53.3% | −0.1 | 2:45 | |
| 38% | 54.7% | +1.3 | 9:51 | |
| 37% | 55.2% | +1.8 | 8:21 | |
| 35% | 53.7% | +0.3 | 14:48 | |
| 35% | 57.8% | +4.3 | 29:43 | |
| 33% | 56.7% | +3.3 | 25:40 | |
| 32% | 54.3% | +0.9 | 21:19 | |
| 31% | 58.6% | +5.0 | 30:30 | |
| 28% | 52.9% | −0.5 | 10:05 | |
| 28% | 54.9% | +1.5 | 19:13 | |
| 27% | 55.2% | +1.7 | 25:53 | |
| 26% | 55.7% | +2.2 | 12:51 | |
| 25% | 54.0% | +0.6 | 20:08 | |
| 25% | 53.7% | +0.3 | 9:06 | |
| 24% | 54.2% | +0.8 | 16:21 | |
| 24% | 58.2% | +4.7 | 28:13 |
Where Seven fights
Kills and deaths for Seven over the last 14 days, all ranks.



