
Kelvin vs Seven

Kelvin win rate48.7%87k games
Same lane48.3%29k games
Updated 2026-10-29 20:17 UTC · all ranks, shrunk toward 50% by sample size
Playing against Seven
Their combo: Seven tags you with Static Charge (it stuns you 3.5s later), starts channelling Storm Cloud so you’re stuck in it when the stun lands, then follows you as you try to run.
When to fight: Storm Cloud is a 7s channel; guides recommend a stun or silence to cancel it. Its cooldown is 205s.
Beware: When you’re marked by Static Charge, get away from teammates before it goes off. The cloud grows from 10m to 30m; leave early or get out of its line of sight.
Items for Kelvin against Seven
Ethereal Shift+1.2 pp · 53.8% vs Seven · usually 57.2%
Cheat Death+1.2 pp · 52.4% vs Seven · usually 55.8%
Spellbreaker+1.2 pp · 50.1% vs Seven · usually 53.5%
Magic Carpet+1.2 pp · 53.3% vs Seven · usually 56.7%
Refresher+1.1 pp · 52.9% vs Seven · usually 56.3%
Juggernaut+1.1 pp · 51.7% vs Seven · usually 55.1%
Cursed Relic+1.1 pp · 46.6% vs Seven · usually 50.0%
Healing Tempo+1.0 pp · 51.7% vs Seven · usually 55.2%
Lift: how much better the item does in matches against Seven than it usually does, compared with other items against Seven. Only items Kelvin players commonly build are shown.