Counterlock
Heroes / Seven / Builds
In-game build

Ball Out with SevenBall Out with

by player 103016081 · updated 2026-10-02

GradeS
Win rate57.9%
vs Seven avg+2.8
Games29k
Import in game
87795
  1. In Deadlock, open Seven in the Heroes menu, then Builds.
  2. Search for the build ID (or the name), then favourite it.
  3. In a match, pick it from the build list in the shop.

Author's notes

Fully annotated, max Ball focus, Seven build. All items labelled. Ability based M1 carry build. Setup for left to right buying if you are new. Refresh the build page often for updates! Farm, play with your team and use big AOE damage with debuffs.

Items in buying order

#Citadel_HeroBuilds_EarlyGameClear wave quickly, don't over extend but use 2 AP Power Surge to apply a ton of pressure.
Monster Rounds 800sell order 97Faster wave clear speed, but most importantly faster jungle with less downtime because of the resists.
Extra Regen 800sell order 99Super nice for staying topped up in lane. Buy later if somehow not getting damaged. Can be replaced with Healing Rite.
High-Velocity Rounds 800Prereq to Opening Rounds, its okay!
Opening Rounds 1,600Gives great early stats, you love it all.
Enchanter's Emblem 1,600sell order 99Early bump in survivability and damage. Rarely can switch for Healbane to get it earlier.
Improved Spirit 1,600Default buy but 75% of the time, buy Slow Hex or Suppressor instead to counter. This is just efficient stats.
on Power SurgeDuration Extender 1,600imbue → Power Surge2 AP Surge is so easy to get in lane now with faster boons it just does too much to wait on. This makes it better.
Extra Health 800Makes you way harder to burst down in lane and is nice to stack with regen for the 4.8k investment path.
Superior Duration 3,200Duration for Ball, Stun and Ult too, and items like Healbane, EE, and Spirit Burn. 4.8k Spirit spike here.
Healbane 1,600sell order 90Anti heal is great and burst heal is insanely nice too. Sell super late for Spirit Burn or other anti heal. 4.8k Health spike here.
on Lightning BallMystic Expansion 800imbue → Lightning BallBuilds into Ballistic now, its fine. Skippable if not taking Ballistic.
on Lightning BallBallistic Enchantment 3,200imbue → Lightning BallConsistent damage and a ton of range. Can take Cultist instead for less ball focus. (If you wanna build Ball, you need some kind of range)
#Citadel_HeroBuilds_MidGameNow your damage is really high, time to mix in farming with teamfights.
Mystic Vulnerability 1,600A good spike in spirit damage, doesn't stack with other teammates with the same item.
Escalating Exposure 6,400Disgusting damage boosting item. Don't forget, the shred is for your whole team but the Passive Amp from EE is just for you.
Spirit Lifesteal 1,600A ton of healing to keep you healthy during (and in between) fights and jungling.
Extra Charge 800Component for Rapid Recharge, it's okay. Sometimes you can slot this in whenever if you have spare money and slots.
Rapid Recharge 3,200Ball CDR and CD between charges is generally helpful. This isn't a rush buy, if you have a lot banked get Overflow instead etc.
Boundless Spirit 6,400A solid global upgrade to your whole kit, so much spirit. You can skip this for other End Game buys, this is very consistent though and buffs everything.
Spirit Burn 6,400Highest anti-heal in the game. Reworked to be per target, actually feels decent to pick up late game. You can even rush this as second/third tier 4 if no one on your team has and you need it bad.
Indomitable 6,400This is here for the L to R buyers among you. Doesn't have to be bought but you really should have some anti CC. High elo players, you probably need Unstop instead.
Early Altoptionalspace filler
Slowing Hex 1,600Can replace Improved Spirit early, absolutely destroys certain heroes (like 50% of the cast), very strong.
Suppressor 1,600sell order 98Can replace Improved Spirit. Very strong against gun heavy heroes, everyone needs to shoot in lane though!
End GameIf you somehow get this late, here are some things to consider.
Spiritual Overflow 6,400A massive stat stick and you love all of it. Getting built out of Lifesteal is crazy nice.
Infuser 6,400A huge amount of lifesteal and damage output on command. Check Leech for replacement info.
Crippling Headshot 6,400A ton of shred AND anti-heal but relies on headshots. Great as a gun investment filler late game. Check replacements for more info.
Transcendent Cooldown 6,400I don't think its better than Duration early, requires a bigger buy in to effect items. With no toxic it can definitely see use late game. Stack EE faster and proc Spirit Burn more.
on Lightning BallQuicksilver Reload 1,600imbue → Lightning BallMid item on its own, but Magnum makes it worth. Helps with ammo.
on Lightning BallMercurial Magnum 6,400imbue → Lightning BallIt's a good item for improving your 1v1 potential but it struggles with Seven's low bullet growth and fire rate being mid.
Vortex Web 6,400Mostly troll pickup but sometimes you never want to sell Slowing Hex so might as well upgrade it and get bonus range too!
Refresher 6,400
Defensive CoreoptionalGet one in Mid Game, after EE. L->R sorted to most useful. Look at what the enemy does!
Spirit Resilience 3,200Great item for Spirit damage. Consider Spellbreaker instead for high burst spirit.
Metal Skin 3,200Great against fed gun carries, suddenly you live 10x longer than they expect, and gives time for your team to help out.
Counterspell 3,200Very popular item if you're good enough to use it, either against big damage or incoming CC, Lash, Bebop, Mo, etc.
Dispel Magic 3,200Really nice item for dispelling kinda anything. Any debuffs or stacking abilties, even incoming abilities like Bebop bomb.
Reactive Barrier 1,600Good for laning against CC heavy heroes, builds into indomitable now.
Unstoppable 6,400Amazing if you are getting CC'ed a ton. Hard requirement if you want to ult a lot.
Plated Armor 6,400A good anti gun late game item, helps with on hit effects like Infernus and Haze, or M1s who like to build ricochet etc.
Bullet Resilience 3,200Decent against gun AND melee damage. Consider Plated Armor or Metal Skin instead.
Juggernaut 6,400Gives a nice amount of speed and passively counters gun and melee heavy teams. It's very solid.
Spellbreaker 6,400Good if the Spirit damage is mainly burst, with debuff resist on top. Sometimes Resilience is better if it is more consistent chip or drain though.
Ethereal Shift 6,400If you are getting dived a lot this might buy you valuable seconds for your team to help. Big buff after too!
Spirit Shielding 1,600Theoretically nice early for countering damage early, but you don't really want to fight early, so get damage and buy better defensives later imo.
Weapon Shielding 1,600Same notes as spirit shielding but for gun.
Diviner's Kevlar 6,400Compy ult build? Probably not.
Replacement/Rare itemsoptionalAn assortment of alternate items, and why you should (not) care. If you have any questions or just want to talk Seven, check out the Seven hero channel in the Deadlock discord :) Feel free to ping me :P
Stamina Mastery 3,200An alternative to Speed items, if you think you need them.
Cultist Sacrifice 3,200sell order 97Can swap with Ballistic if you think you just want to farm and get bonus souls. Worse for fighting generally and need to play around the buff timer.
Spirit Shredder 1,600Late game focused pickup for a bit of spirit resist shred and lifesteal, but less early weapon damage. Can replace Opening Rounds if you want.
Spirit Rend 3,200Kinda similar use case to Crippling Headshot, can get technically higher shred with repeat headshots but not sure it's worth.
Toxic Bullets 3,200Scales with many parts of your kit, build and general game state. However, it's falling out of favour due to hp nerfs and Spirit Burn consistency.
Fleetfoot 1,600sell order 96Used to be the goat but other 1.6k items just feel more impactful.
Enduring Speed 1,600Not using this for HP spike anymore but you could take it instead of Regen and HP, but feels less needed now.
Leech 6,400Take Leech instead of Infuser if you are getting Cursed and/or can't use Infuser well. It is less total lifesteal and stats but generally more consistent (or if you are gross and go gun heavy).
on Static ChargeEcho Shard 6,400imbue → Static ChargeRest in peace echo shard 28/07.
Lightning Scroll 6,400Technically high impact but the stun duration isn't that long and I'm not a huge fan of sitting in Ult for long. Just try echo shard instead if you want CC.
Arcane Surge 1,600Could replace Imp Spirit early, I just find this item clunky.

Ability order

12345678910111213141516
Lightning BallLightning BallAbility 1IIIIII
Static ChargeStatic ChargeAbility 2IIIIII
Power SurgePower SurgeAbility 3IIIIII
Storm CloudStorm CloudUltimateIIIIII

unlock I II III upgrade tiers

Build from Deadlock's in-game build browser; win rate from matches played with it this patch (all ranks). All Seven builds →