
How to play SevenHow to play
54.8% win rate · #4 of 44 · High Voltage · Merciless · Area Denial
Updated 2026-10-31 15:14 UTC · n = 4,073,786 matches
How to play Seven
1Static Charge
2Storm CloudYour combo: Tag a target with Static Charge (it stuns them 3.5s later), start channelling Storm Cloud so they’re stuck in it when the stun lands, then follow them as they run.
Don’t waste: Storm Cloud is a 7s channel that a stun or silence cancels, on a 205s cooldown. Cast it when their CC is spent.
Edge: The cloud grows from 10m to 30m; marked enemies try to get away from their team before the charge goes off.
From community hero guides, Oct 2026 patches, checked against deadlock.wiki. The same combo from the other side is on how to counter Seven.
Your kit

Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.

Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.

Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.

Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight.
Skill order
Max first:
Power Surge›
Storm Cloud›
Lightning Ball›
Static Charge
From the most common upgrade order (47k matches): the order abilities reach their last tier.
| 10m | 21m | 32m | 44m | 55m | 66m | 710m | 811m | 912m | 1013m | 1114m | 1216m | 1320m | 1427m | 1531m | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lightning BallAbility 1 | I | II | III | ||||||||||||
Static ChargeAbility 2 | I | II | |||||||||||||
Power SurgeAbility 3 | I | II | III | ||||||||||||
Storm CloudUltimate | I | II | III |
unlock I II III upgrade tiers · column labels are the average minute of each step
Build path with timings
Monster Rounds~2:50 · 76%
sold ~15:30
Extra Regen~5:14 · 41%
sold ~27:38
Extra Spirit~7:01 · 64%
→ Improved Spirit
Extra Charge~8:01 · 49%
sold ~23:29
Improved Spirit~13:16 · 62%
→ Boundless Spirit
Mystic Vulnerability~16:56 · 83%
→ Escalating Exposure
Spirit Lifesteal~17:53 · 68%
sold ~30:29
Superior Duration~23:39 · 67%
Escalating Exposure~25:35 · 74%
Boundless Spirit~30:23 · 46%
Items that win most on Seven
+7.2 pp · 19% buy it
+6.6 pp · 3% buy it
+5.0 pp · 13% buy it
+5.0 pp · 1% buy it
+4.8 pp · 16% buy it
+4.2 pp · 6% buy it
Lanes you win
Lanes to play safe
When they counter you
−6.9 ppRat KingBuy against Rat King:
Ethereal Shift+3.2 pp
Juggernaut+2.9 pp
Refresher+2.8 pp
−6.4 ppPaigeBuy against Paige:
Magic Carpet+1.7 pp
Armor Piercer+1.6 pp
Cheat Death+1.6 pp
−6.2 ppGravesBuy against Graves:
Armor Piercer+2.8 pp
Plated Armor+2.7 pp
Cursed Relic+2.3 pp
Best teammates
62.2% together
61.0% together
60.4% together
59.8% together
59.8% together
58.4% together
Notes from the best builds
Сборка через ульту и 1-ый скилл. Сначала вы боитесь всех, но под конец бояться будут вас! Вы даже не представляете, какой кайф вы получите...
Начало игры!: На противников особо не лезем, просто держим нашу линию.
Живите: Для старта.
Начинаем фармить "лес"!: Обычно, после покупки "Безграничного спиритизма" нас начинают бояться.
Заканчиваем шоу!: В этом цирке вы Босс!
58.2% over 15k games · open build →Twitch.tv/Parzelion
#Citadel_HeroBuilds_Lane: Twitch.tv/Parzelion | L--->R for best results |
Carry build finish L->R: buy unstop when need
Ult build finish L->R: buy unstop when need
ORDERED OF IMPORTANCE BUY WHAT YOU NEED: Rest is up to you
57.9% over 25k games · open build →