
How to play Mo & KrillHow to play
50.2% win rate · #17 of 44 · Tag-Team · Initiator · Burrower
Updated 2026-10-29 19:16 UTC · n = 3,791,908 matches
How to play Mo & Krill
1Burrow
2Scorn
3ComboYour combo: Burrow under them and knock them up when emerging, Scorn them for damage and healing, then hold them with Combo (4m range, 2.4s channel).
Don’t waste: Combo only reaches 4m and a stun or silence breaks the channel; Unstoppable protects it.
Edge: Burrow gets you within 4m: emerge on top of the target you want to Combo.
From community hero guides, Oct 2026 patches, checked against deadlock.wiki. The same combo from the other side is on how to counter Mo & Krill.
Your kit

Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.

Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, deal spirit damage, slow, and knockup.

Spray sand that disarms enemies in front of you and deals damage.

Hold the target in place, stunning them and dealing damage during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health.
Skill order
Max first:
Burrow›
Scorn›
Combo›
Sand Blast
From the most common upgrade order (52k matches): the order abilities reach their last tier.
| 10m | 21m | 32m | 43m | 54m | 65m | 76m | 88m | 912m | 1013m | 1115m | 1219m | 1325m | 1427m | 1530m | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ScornAbility 1 | I | II | III | ||||||||||||
BurrowAbility 2 | I | II | III | ||||||||||||
Sand BlastAbility 3 | I | II | |||||||||||||
ComboUltimate | I | II | III |
unlock I II III upgrade tiers · column labels are the average minute of each step
Build path with timings
Mystic Burst~2:39 · 96%
→ Tankbuster
Quicksilver Reload~6:08 · 65%
Sprint Boots~6:52 · 70%
→ Trophy Collector
Trophy Collector~8:30 · 69%
Torment Pulse~14:32 · 87%
Healbane~15:08 · 55%
Compress Cooldown~19:45 · 61%
→ Superior Cooldown
Tankbuster~22:29 · 73%
Superior Cooldown~23:50 · 70%
sold ~31:31
Superior Duration~23:53 · 58%
Items that win most on Mo & Krill
+10.8 pp · 14% buy it
+10.2 pp · 1% buy it
+9.7 pp · 34% buy it
+8.7 pp · 5% buy it
+8.2 pp · 33% buy it
+7.6 pp · 3% buy it
Lanes you win
Lanes to play safe
When they counter you
−6.3 ppGravesBuy against Graves:
Plated Armor+2.7 pp
Cursed Relic+2.2 pp
Lightning Scroll+2.1 pp
−5.5 ppPaigeBuy against Paige:
Magic Carpet+1.7 pp
Spellbreaker+1.6 pp
Cheat Death+1.6 pp
−5.5 ppRat KingBuy against Rat King:
Ethereal Shift+3.3 pp
Juggernaut+2.9 pp
Refresher+2.8 pp
Best teammates
59.2% together
57.3% together
57.1% together
54.8% together
54.2% together
54.1% together
Notes from the best builds
THE STRONGEST, PURPLEST, MOST VILE MO BUILD OUT THERE, PERFECT FOR MO'ING ALL UR ENEMIES DOWN, Hyper carry DPS MnK #Buffmo
#Citadel_HeroBuilds_EarlyGame: Just Queue Build L-r for now
Early Optionals: Have an issue? Check here for solutions!
Mid to late game: if you have no slots, prio walkers (obv) or sell sumthing
Uber late game/ fed: no longer L-R, think about what ur buying
53.8% over 43k games · open build →PreNutPerplexity's tertiary build, the best Mo and Krill player in the universe. This build is suitable for playing fighting early and often, roaming quickly and racking up Trophy Stacks. Often live on Twitch.tv/pnperplexity (they banned "prenut" for twitch Usernames) Feel free to auto-queue build and it will auto buy non-optional items.
First items: Follow and/or Subscribe at twitch.tv/pnperplexity
Less Common Late Game Options: Left to right, more common to less common
Less Common Early-Midgame items: Left to right, more common to less common
Random Shit (Testing): There may one day be a reason to build these, but almost never right now
53.2% over 3.1k games · open build →