
Seven vs Mo & Krill

Seven win rate55.0%134k games
Same lane55.4%46k games
Updated 2026-10-30 03:21 UTC · all ranks, shrunk toward 50% by sample size
Playing against Mo & Krill
Their combo: Mo & Krill burrows under you and knocks you up when emerging, Scorns you for damage and healing, then holds you with Combo (4m range, 2.4s channel).
When to fight: Combo only reaches 4m. Stay out of range; guides recommend a stun or silence to break the channel. Unstoppable suppresses it.
Beware: If they’ve bought Unstoppable, don’t count on breaking Combo; just stay out of 4m.
Items for Seven against Mo & Krill
Fury Trance+0.7 pp · 49.5% vs Mo & Krill · usually 49.0%
Frenzy+0.7 pp · 58.5% vs Mo & Krill · usually 58.0%
Slowing Bullets+0.6 pp · 49.3% vs Mo & Krill · usually 48.8%
Spirit Shredder+0.6 pp · 50.2% vs Mo & Krill · usually 49.7%
Debuff Reducer+0.6 pp · 51.9% vs Mo & Krill · usually 51.5%
Counterspell+0.5 pp · 49.1% vs Mo & Krill · usually 48.8%
Healing Rite+0.5 pp · 49.5% vs Mo & Krill · usually 49.1%
Weighted Shots+0.5 pp · 49.8% vs Mo & Krill · usually 49.5%
Lift: how much better the item does in matches against Mo & Krill than it usually does, compared with other items against Mo & Krill. Only items Seven players commonly build are shown.