
How to play GravesHow to play
57.2% win rate · #1 of 44 · Morbid · Area Denial · Necromancer
Updated 2026-10-30 01:19 UTC · n = 3,827,247 matches
How to play Graves
1Grasping Hands
2Jar of DeadYour combo: Unearth a wall of Grasping Hands that immobilises anyone who walks through it for 1s, then let Jar of Dead’s Deadheads hit them while they’re stuck.
Don’t waste: You can rotate the wall: place it to cut off their escape rather than in front of them.
Edge: Divers who get past your summons are your weakness. Stay behind them.
From community hero guides, Oct 2026 patches, checked against deadlock.wiki. The same combo from the other side is on how to counter Graves.
Your kit

Passive: Collect death when anything dies nearby and store it in your Jar of Dead.Active: Throw a jar to summon Deadheads that repeatedly deal spirit damage to enemies. Deadheads follow you instead if there's no nearby enemies, and prioritize the target of your weapon.

Unearth a line of grasping hands, summoning a Ghoul and leaving behind a rift. Enemies who pass through take spirit damage and receive immobilize. Alt-Cast rotates the orientation of the wall.

Your weapon steals weapon damage and spirit resist over time, up to a maximum amount per target.

Skill order
Max first:
Grasping Hands›
Jar of Dead›
Essence Theft›
Borrowed Decree
From the most common upgrade order (28k matches): the order abilities reach their last tier.
| 10m | 21m | 32m | 43m | 53m | 65m | 76m | 87m | 911m | 1013m | 1114m | 1215m | 1317m | 1422m | 1530m | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Jar of DeadAbility 1 | I | II | III | ||||||||||||
Grasping HandsAbility 2 | I | II | III | ||||||||||||
Essence TheftAbility 3 | I | II | III | ||||||||||||
Borrowed DecreeUltimate | I | II |
unlock I II III upgrade tiers · column labels are the average minute of each step
Build path with timings
Restorative Shot~2:27 · 84%
Extra Spirit~6:13 · 74%
→ Improved Spirit
Extra Stamina~8:06 · 80%
→ Stamina Mastery
Mystic Shot~8:46 · 54%
Improved Spirit~11:56 · 75%
→ Boundless Spirit
Heroic Aura~19:05 · 32%
Spirit Lifesteal~19:46 · 41%
sold ~30:40
Stamina Mastery~21:10 · 55%
Toxic Bullets~21:22 · 58%
Boundless Spirit~29:24 · 45%
Items that win most on Graves
+6.7 pp · 2% buy it
+6.4 pp · 3% buy it
+6.0 pp · 15% buy it
+5.1 pp · 7% buy it
+4.4 pp · 16% buy it
+4.2 pp · 5% buy it
Lanes you win
Lanes to play safe
When they counter you
−7.7 ppRat KingBuy against Rat King:
Ethereal Shift+3.3 pp
Juggernaut+2.9 pp
Refresher+2.8 pp
−7.6 ppPaigeBuy against Paige:
Magic Carpet+1.7 pp
Armor Piercer+1.6 pp
Spellbreaker+1.6 pp
−5.8 ppSevenBuy against Seven:
Armor Piercer+1.6 pp
Inhibitor+1.5 pp
Lucky Shot+1.2 pp
Best teammates
64.0% together
63.3% together
62.2% together
61.3% together
61.1% together
60.7% together
Notes from the best builds
DONT DIE NO MATTER WHAT once u get max wall spam it on every t2 camp u see (preferably the enemy camps but urs are fine as well) once ur in late, all t4 items are replacable by other t4 in same color
#Citadel_HeroBuilds_Late: rough l-r carpet is a vibe check
61.3% over 8.4k games · open build →Explanation + Gameplay on Youtube @ Jamlex, Tested + Played in Ascendant. Tankier Variant: 908388 You stack Resists + Health for high eHP Torment Pulse = instance damage, the idea is to stack many item damage instances together to have higher effective DPS. Torment + Tesla/Capacitor + Toxic + Escalating Exposure + Scourge + Siphone Bullets - 7 item instances of damage combined simultaniously. If you do not like Torment Pulse swap it, but I think it's good. Leo Solved Gun Graves [788707] - Best
Early [21.6k]: Roughly L -> R based on priority, Sell Resto Shot when slot locked. Weapon Shielding + Essence Theft are early game Resists.
Mid [30.4k]: 18% Bres, 42%+ Sres
Late [49.6k]: 26% Bres, 84% Sres
Graves in-depth Abilities + Interactions break down below:: coming soon
61.1% over 92k games · open build →