In Deadlock, open Graves in the Heroes menu, then Builds.
Search for the build ID (or the name), then favourite it.
In a match, pick it from the build list in the shop.
Author's notes
Explanation + Gameplay on Youtube @ Jamlex, Tested + Played in Ascendant.
Tankier Variant: 908388
You stack Resists + Health for high eHP
Torment Pulse = instance damage, the idea is to stack many item damage instances together to have higher effective DPS.
Torment + Tesla/Capacitor + Toxic + Escalating Exposure + Scourge + Siphone Bullets - 7 item instances of damage combined simultaniously.
If you do not like Torment Pulse swap it, but I think it's good.
Leo Solved Gun Graves [788707] - Best Gun Build
Items in buying order
Early [21.6k]Roughly L -> R based on priority, Sell Resto Shot when slot locked. Weapon Shielding + Essence Theft are early game Resists.
Restorative Shot800sell order 2Best Sustain item in lane, cannot miss with Graves, try to track CD and use on enemies in lane for +50 heal
Grit800Insanely strong Trading + Survivability in lane. I often use this on high health to win an important trade in lane!
Extra Spirit800+10 spirit to help abilities + items + sustain off jar of the dead healing
Tesla Bullets3,200Massive Damage item, good for farming + fighting. Spreads MVuln, make sure to IAD + Slide with this to get the most use out of activations
Extra Stamina800Buy when you need it. No longer 2 stam victim
Mystic Shot1,600Can't miss, massive damage, 3 - 5k damage per game. Huge with Resto Shot to trade. Can build tesla first instead!
Torment Pulse3,200Purple Spike AoE for Farm + Fight, another instance of spirit damage. IAD kite with range to get maximum value
Improved Spirit1,600+8 spirit to help scalings on abilities + items. +27 spirit when bought on 4.8k spike. Or suppressor but Imp gives a noticble increase on damage
Stamina Mastery3,200IAD + more stam to be able to kite everyone and chase. Massive Power Spike + Green spike now
Toxic Bullets3,2004th Instance of Damage. % Health Damage valuable vs all. Extremely Strong w/ 22% spirit res shred.
Mystic Vulnerability1,600Spirit resist for you and Spirit Resist Shred on enemies 8% with MVuln, 22% with MVuln + Essence theft. Damage Amp for you + the team & nullify enemy spirit resist purchases
Spirit Lifesteal1,600Extremely valuable to sustain and Fight longer and Win fights you shouldn't. Upgrade into Spirtual Overflow later.
Escalating Exposure6,4004 stacks ∼= boundless, EE better when damage instance stacking. Mystic shot, Tesla, Torment, Toxic x52% from Escalating. Our 5th Damage Instance
Siphon Bullets6,400Can't be Anti Healed. % Health True Damage on enemies w/ Toxic + Scourge you fry Tanks. Also fixes Graves Health Issues. Building early for Suvivability, Bullet Resist + %Health Damage!
Spellbreaker6,400Vs Carbine Paradox and other high burst spirit
Spirit Shielding1,600I think it's better to buy if you can spare slots. Shield scales on level. The barrier shields ALL damage not just spirit!!! +18% resist only works on shield. The shield inherits all % resists
Suppressor1,600This or Imp Spirit. -- Suppresor is only -11 mshot, -2 tesla, -3 torment; damage @ spirit spike. I don't build Boundless anymore if you want to then buy Imp spirit here.
Section 7It doesn’t matter that Torment Pulse has “low damage” - all we want from it is another damage source. Added on top of everything else, that extra instance ends up giving more neutral DPS. Graves has low neutral damage on her own she is reliant on CDs for her big damage. The build fixes that by stacking as many separate sources of item damage as possible. (Tank Graves is just about abusing Item damSection 8for this build and what it's trying to achieve Torment pulse is the best choice. Also Graves having low health the +100 hp from Torment is so great especially it's on a purple item, keep in mind, 50% resist = 2x eHP so Torment can effectively give 200 -> 250 eHP. The melee resist is also REALLY good. People are sleeping on the base stats. But adding another source of Neutral damage is more effectiSection 9Multiplying many sources of item damage is more DPS again than you would get with Boundless, so Mystic shot, Toxic, Tesla/Capacitor, Torment Pulse (and later on Scourge), all get multiplied by EE's damage amp, add in Siphon and you have 7 sources of damage from items. The point is this is why Torment Pulse works in this setup and why it's part of it. People aren't understanding why it's there and Section 10optionalItem Shelf (ignore)
Heroic Aura3,200[can skip] Throw skulls then heroic to increase their attack speed and dash speed. Or boost zombies movespeed to make them near impossible stop