
How to play VictorHow to play
54.2% win rate · #5 of 44 · You · Can't · Kill Me
Updated 2026-10-30 02:20 UTC · n = 3,837,984 matches
How to play Victor
1Jumpstart
2Pain Battery
3Aura of SufferingYour combo: Shock yourself with Jumpstart, and the damage you take charges Pain Battery; Aura of Suffering burns everyone close, including you.
Don’t waste: Shocking Reanimation brings you back after 3s at half health with a slowing wave and a 1.5s stun within 18m, then it’s on a 240s cooldown. Enemies commit once it’s used.
Edge: Die among grouped enemies with the revive ready and the wave catches them all.
From community hero guides, Oct 2026 patches, checked against deadlock.wiki. The same combo from the other side is on how to counter Victor.
Your kit

Taking any damage passively charges up your Pain Battery. Once full, activating the ability fires multiple shocking bolts, dealing spirit damage once per target.

Deal spirit damage to yourself. Then, gain bonus regeneration and bonus move speed, decaying over time.

Unleash pain, dealing spirit damage over time to both enemies and yourself. The damage continues to increase the longer the ability is channeled, up to a maximum amount.

Release a wave after taking lethal damage, applying a diminishing slow. After a brief channel you reanimate, dealing spirit damage and applying stun to nearby enemies.
Skill order
Max first:
Pain Battery›
Shocking Reanimation›
Jumpstart›
Aura of Suffering
From the most common upgrade order (79k matches): the order abilities reach their last tier.
| 10m | 21m | 32m | 43m | 55m | 66m | 77m | 811m | 911m | 1013m | 1117m | 1218m | 1320m | 1427m | 1530m | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Pain BatteryAbility 1 | I | II | III | ||||||||||||
JumpstartAbility 2 | I | II | III | ||||||||||||
Aura of SufferingAbility 3 | I | II | |||||||||||||
Shocking ReanimationUltimate | I | II | III |
unlock I II III upgrade tiers · column labels are the average minute of each step
Build path with timings
Extra Spirit~3:22 · 84%
→ Improved Spirit
Extra Regen~3:28 · 92%
→ Healing Booster
Mystic Regeneration~8:39 · 41%
sold ~15:12
Improved Spirit~8:50 · 71%
Healing Booster~10:49 · 92%
Spirit Lifesteal~13:27 · 91%
→ Infuser
Mystic Vulnerability~17:26 · 83%
→ Escalating Exposure
Infuser~22:49 · 75%
Greater Expansion~25:44 · 68%
Escalating Exposure~26:00 · 73%
Items that win most on Victor
+12.5 pp · 6% buy it
+11.4 pp · 6% buy it
+11.2 pp · 2% buy it
+10.9 pp · 28% buy it
+10.8 pp · 6% buy it
+10.8 pp · 11% buy it
Lanes you win
Pocket+5.9 pp
Paradox+5.8 pp
The Doorman+4.8 pp
Mina+4.8 pp
Rem+4.7 pp
Lanes to play safe
When they counter you
−7.0 ppGravesBuy against Graves:
Armor Piercer+2.8 pp
Plated Armor+2.7 pp
Cursed Relic+2.3 pp
−5.8 ppPaigeBuy against Paige:
Magic Carpet+1.7 pp
Armor Piercer+1.6 pp
Spellbreaker+1.6 pp
−5.5 ppRat KingBuy against Rat King:
Ethereal Shift+3.3 pp
Juggernaut+2.9 pp
Refresher+2.8 pp
Best teammates
64.0% together
61.1% together
60.6% together
59.8% together
59.2% together
57.2% together
Notes from the best builds
maxing ult early = u are noob
s: one point in ult when it is cd, ult passive procs mystic/radiant regen, suppressor, healbane, stacks EE
core: max 3 + max 1 with EE + infuser u kill everyone(until u get inhib silencer on u :DDDD)
best late options: sell opening->healbane->suppressor/mysticslow->healbooster, can sell radiant in those rare 60+min games it starts doing less than leech
60.3% over 1.2k games · open build →TTV RawDawgerDL MAX JUMPSTART OR AURA AFTER ULT MAX DEPENDING IF YOU NEED THE DEBUFF RES ON MAX JUMPSTART OR NOT ̷̯̖̣̜͚͎̑̆͋̆͘
ᴄᴏʀᴇ: In Lane Jumpstart And Throw Batteries Off Cooldown. Play Safe Must Scale
ᴍɪᴅ ɢᴀᴍᴇ: DONT SPAM DIE, BUY FROM LATE CATAGORY IF NEEDED.
ʟᴀᴛᴇ: Luxury/Counter Items. L-R IN TERMS OF GENERAL USEFULNESS
NUCLEAR ANTI HEAL: Good Damage Too
57.4% over 40k games · open build →