
Seven vs Warden

Seven win rate57.5%90k games
Same lane57.4%27k games
Updated 2026-11-02 03:02 UTC · all ranks, shrunk toward 50% by sample size
Playing against Warden
Their combo: Warden casts Binding Word on you: if you don’t move away from where you stood within 2.8s, you’re damaged and immobilised for 1.75s. Then Alchemical Flask slows you and cuts your weapon damage while he shoots.
When to fight: Last Stand charges for 2s before it pulses. Guides recommend interrupting it then; it can’t be stopped once he has tier 3.
Beware: At tier 3, Last Stand makes him Unstoppable with +30% resists while charging, and its pulses heal him.
Items for Seven against Warden
Armor Piercer+0.8 pp · 58.7% vs Warden · usually 55.0%
Mercurial Magnum+0.5 pp · 56.9% vs Warden · usually 53.5%
Fury Trance+0.5 pp · 52.1% vs Warden · usually 48.7%
Return Fire+0.4 pp · 51.9% vs Warden · usually 48.7%
Focus Lens+0.4 pp · 56.3% vs Warden · usually 53.0%
Sharpshooter+0.4 pp · 51.7% vs Warden · usually 48.5%
Lightning Scroll+0.3 pp · 58.1% vs Warden · usually 55.0%
Trophy Collector+0.3 pp · 54.1% vs Warden · usually 50.9%
Lift: how much better the item does in matches against Warden than it usually does, compared with other items against Warden. Only items Seven players commonly build are shown.