
How to play RemHow to play
46.0% win rate · #34 of 44 · Helpful · Tiny · zZzzZ
Updated 2026-10-30 01:19 UTC · n = 3,827,247 matches
How to play Rem
1NaptimeYour combo: Channel Naptime for 1.9s to put everyone within 19m to sleep while your team lines up its burst.
Don’t waste: A hit during the 1.9s channel interrupts it (you get half the cooldown back). At tier 3 you’re unstoppable while channelling.
Edge: While riding Tag Along you’re untargetable and immune to damage; on foot you have 680 health.
From community hero guides, Oct 2026 patches, checked against deadlock.wiki. The same combo from the other side is on how to counter Rem.
Your kit

Throw your trusty pillow inflicting spirit damage and heavy knockback.Landing hits reduces the cooldown of your other abilities.

Jump to an ally and nap alongside them. Both you and the ally receive a burst heal based on missing health followed by lingering regeneration.Hop between allies with Ability 2 to apply the heal, once per ally.You are knocked off if stunned by an ultimate ability.You can use items and all self-casts target your ally instead.

Signal a Helper to lend a hand. They can collect boxes, do Sinner's Sacrifices, or be sent to support allies and troopers.Follow a hero: Provides a short burst of spirit resist and fading move speed.Follow a trooper: Provides healing, damage, resists, and allows tagging along. When no hero is around, souls from trooper kills are split amongst the team.Can be cast during Tag Along. Helpers will take a nap for 15.1s after following someone.

Cast your gaze forward, piercing walls and floors. Enemies in the gaze are slowed, have reduced dash distance, and cannot use movement abilities.When the channel ends they fall asleep before waking up to a splitting headache that deals heavy spirit damage.
Skill order
Max first:
Tag Along›
Lil Helpers›
Naptime›
Pillow Toss
From the most common upgrade order (28k matches): the order abilities reach their last tier.
| 10m | 21m | 32m | 43m | 53m | 65m | 77m | 88m | 99m | 1013m | 1118m | 1219m | 1321m | 1429m | 1533m | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Pillow TossAbility 1 | I | II | |||||||||||||
Tag AlongAbility 2 | I | II | III | ||||||||||||
Lil HelpersAbility 3 | I | II | III | ||||||||||||
NaptimeUltimate | I | II | III |
unlock I II III upgrade tiers · column labels are the average minute of each step
Build path with timings
Extra Charge~5:49 · 86%
→ Rapid Recharge
Grit~6:53 · 46%
sold ~11:59
Extra Spirit~7:43 · 70%
→ Improved Spirit
Mystic Burst~8:56 · 45%
sold ~20:50
Healing Booster~13:38 · 66%
→ Healing Tempo
Improved Spirit~14:18 · 72%
→ Boundless Spirit
Rapid Recharge~19:54 · 68%
Superior Cooldown~23:36 · 52%
sold ~31:05
Boundless Spirit~30:09 · 44%
Healing Tempo~30:32 · 37%
Items that win most on Rem
+14.0 pp · 0% buy it
+10.8 pp · 1% buy it
+10.6 pp · 0% buy it
+10.5 pp · 12% buy it
+10.3 pp · 4% buy it
+10.3 pp · 12% buy it
Lanes you win
Shiv+5.9 pp
Mirage+5.9 pp
Viscous+5.2 pp
Pocket+5.2 pp
The Doorman+5.1 pp
Lanes to play safe
When they counter you
−7.1 ppGravesBuy against Graves:
Armor Piercer+2.8 pp
Plated Armor+2.7 pp
Cursed Relic+2.3 pp
−5.9 ppRat KingBuy against Rat King:
Ethereal Shift+3.3 pp
Juggernaut+2.9 pp
Refresher+2.8 pp
−5.5 ppSevenBuy against Seven:
Armor Piercer+1.6 pp
Inhibitor+1.5 pp
Crippling Headshot+1.4 pp
Best teammates
54.0% together
52.9% together
52.0% together
50.9% together
50.6% together
50.6% together