
How to play PocketHow to play
44.7% win rate · #43 of 44 · Trickster · Burst Damage · Frogs
Updated 2026-10-29 19:16 UTC · n = 3,791,908 matches
How to play Pocket
1Flying Cloak
2Barrage
3Enchanter's SatchelYour combo: Send Flying Cloak and teleport to it, channel Barrage for 2s, then escape into Enchanter’s Satchel.
Don’t waste: Enchanter’s Satchel is your escape. Once it’s used you have none, at 780 health.
Edge: Barrage is a 2s channel that a burst can punish: start it where you can finish it.
From community hero guides, Oct 2026 patches, checked against deadlock.wiki. The same combo from the other side is on how to counter Pocket.
Your kit

Channel to start launching projectiles that deal spirit damage and apply slow around their impact point. Projectiles that hit a hero grant Pocket increased damage that stacks.Casting while airborne will cause Pocket to float.Casting AirDash or Flying Cloak will not cancel Barrage.

Launch a sentient cloak that travels forward and damages enemies. You can press Ability 2 to teleport to its location.

Escape into your suitcase. When the duration ends, deal spirit damage to nearby enemies. Duration can be ended early by performing any action.

Applies damage over time to enemies nearby.Affliction's damage is non-lethal and does not apply item procs.
Skill order
Max first:
Flying Cloak›
Affliction›
Enchanter's Satchel›
Barrage
From the most common upgrade order (34k matches): the order abilities reach their last tier.
| 10m | 21m | 32m | 43m | 53m | 65m | 76m | 88m | 912m | 1013m | 1114m | 1219m | 1326m | 1427m | 1531m | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
BarrageAbility 1 | I | II | |||||||||||||
Flying CloakAbility 2 | I | II | III | ||||||||||||
Enchanter's SatchelAbility 3 | I | II | III | ||||||||||||
AfflictionUltimate | I | II | III |
unlock I II III upgrade tiers · column labels are the average minute of each step
Build path with timings
Extra Regen~3:30 · 45%
sold ~28:42
Mystic Burst~4:12 · 96%
→ Tankbuster
Monster Rounds~5:03 · 72%
sold ~12:05
Cold Front~8:33 · 60%

Mystic Expansion~15:53 · 79%
→ Greater Expansion
Compress Cooldown~17:04 · 72%
→ Superior Cooldown
Tankbuster~19:14 · 90%
Superior Cooldown~21:37 · 83%
sold ~31:48
Superior Duration~25:08 · 73%
Greater Expansion~27:02 · 72%
Items that win most on Pocket
+12.6 pp · 8% buy it
+11.7 pp · 1% buy it
+11.2 pp · 12% buy it
+10.7 pp · 13% buy it
+10.5 pp · 11% buy it
+8.7 pp · 10% buy it
Lanes you win
Shiv+5.0 pp
Viscous+4.6 pp
The Doorman+4.5 pp
Mirage+4.2 pp
Silver+4.1 pp
Lanes to play safe
When they counter you
−6.7 ppGravesBuy against Graves:
Armor Piercer+2.8 pp
Plated Armor+2.7 pp
Cursed Relic+2.2 pp
−6.6 ppRat KingBuy against Rat King:
Ethereal Shift+3.3 pp
Juggernaut+2.9 pp
Refresher+2.8 pp
−5.8 ppPaigeBuy against Paige:
Magic Carpet+1.7 pp
Spellbreaker+1.6 pp
Cheat Death+1.6 pp
Best teammates
51.8% together
51.8% together
50.4% together
49.4% together
49.3% together
49.1% together
Notes from the best builds
If you're not top damage every game you're playing wrong :) T3 Barrage makes it far easier to hit AND almost doubles the amp so you're practically guaranteed to get much more amp.
Early Core: Roughly Left to Right
Gun Spike: if you want
Core: Order up to you, left to right is fine
#Citadel_HeroBuilds_MidGame: Alternatives / Luxuries
47.1% over 29k games · open build →元灵越来越没性价比了 注意根据局势加点
47.2% over 761 games · open build →