
How to play LashHow to play
50.9% win rate · #16 of 44 · Initiator · High-Flying · Arrogant
Updated 2026-10-30 01:19 UTC · n = 3,827,247 matches
How to play Lash
1Grapple
2Death Slam
3Ground StrikeYour combo: Grapple toward them, channel Death Slam for 2.3s to latch onto everyone in sight, lift and stun them and slam them down, and dive with Ground Strike.
Don’t waste: During Death Slam’s channel, enemies who break line of sight or leave range escape, and a stun or silence stops it.
Edge: Latch several at once: a spread-out team gives you one target.
From community hero guides, Oct 2026 patches, checked against deadlock.wiki. The same combo from the other side is on how to counter Lash.
Your kit

Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.

Pull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes.

Strike enemies in front of you with your whip, healing for a portion of the damage dealt.

Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed. Press to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.
Skill order
Max first:
Ground Strike›
Flog›
Death Slam›
Grapple
From the most common upgrade order (61k matches): the order abilities reach their last tier.
| 10m | 21m | 32m | 43m | 53m | 65m | 76m | 88m | 912m | 1017m | 1117m | 1219m | 1321m | 1428m | 1531m | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ground StrikeAbility 1 | I | II | III | ||||||||||||
GrappleAbility 2 | I | II | |||||||||||||
FlogAbility 3 | I | II | III | ||||||||||||
Death SlamUltimate | I | II | III |
unlock I II III upgrade tiers · column labels are the average minute of each step
Build path with timings
Headshot Booster~2:46 · 76%
→ Headhunter
Mystic Burst~4:03 · 98%
→ Tankbuster
Extra Spirit~5:09 · 88%
→ Improved Spirit
Extra Charge~8:25 · 95%
sold ~31:08
Improved Spirit~10:30 · 90%
→ Boundless Spirit
Headhunter~17:30 · 62%
Tankbuster~19:35 · 93%
Stamina Mastery~20:08 · 80%
Greater Expansion~25:16 · 72%
Boundless Spirit~27:51 · 66%
Items that win most on Lash
+12.9 pp · 5% buy it
+10.6 pp · 0% buy it
+9.2 pp · 29% buy it
+7.1 pp · 48% buy it
+6.4 pp · 2% buy it
+6.4 pp · 2% buy it
Lanes you win
Mirage+5.5 pp
Pocket+5.1 pp
Shiv+5.0 pp
Solomon+4.5 pp
The Doorman+4.5 pp
Lanes to play safe
When they counter you
−7.5 ppRat KingBuy against Rat King:
Ethereal Shift+3.3 pp
Juggernaut+2.9 pp
Refresher+2.8 pp
−6.6 ppGravesBuy against Graves:
Plated Armor+2.7 pp
Cursed Relic+2.3 pp
Lightning Scroll+2.2 pp
−5.8 ppPaigeBuy against Paige:
Magic Carpet+1.7 pp
Spellbreaker+1.6 pp
Cheat Death+1.6 pp
Best teammates
58.9% together
57.7% together
57.0% together
55.8% together
55.3% together
55.1% together
Notes from the best builds
Starting slam anywhere but mid. If mid start flog. Sell order for slotlock: QSR, spirit shielding, upgrade to greater expansion and boundless, sell mystic/headhunter. #1 Majestic Leap Hater
#Citadel_HeroBuilds_Lane: Reach that 4.8k spirit, can delay for grit or rite.
Mid-game: Most often bought left to right
Later Game Spirit NOT L>R: Check annotations
Late Game Living: Check annotations
53.0% over 44k games · open build →Winnings my business, and business is *kaching* good Construct 4.8ks, do not divert from hitting 4.8k thresholds. If you start building into a 4.8k path, you must reach 4.8k path. You MUST reach 4.8k investment in all 3 bell peppers colours. 1.6k + 3.2k easy maths. Or go 3 1.6ks if you have a sickness in your heart. If you want to counter itemize early, make sure it slots cleanly into your 4.8k build order. Watch the magic live at twitch.tv/DiscoVirtuoso
Laning: First 4.8 should be in spirit
#Citadel_HeroBuilds_LateGame: Transcendant cooldown is good when you get 4 actives, tankbuster + mystic reverb good combo, unstoppable into CC
Generic Situationals: Just buy based on situation, left to right is how often i end up buying it
52.8% over 4.5k games · open build →