
How to play IvyHow to play
52.8% win rate · #9 of 44 · Team-up · Disruptor · Rock Solid
Updated 2026-10-30 01:19 UTC · n = 3,827,247 matches
How to play Ivy
1Air Drop
2Entangling ThornsYour combo: Fly an ally into their team with Air Drop (or a bomb if you go alone), then cover the landing with Entangling Thorns, which damage and slow.
Don’t waste: Air Drop’s slow and silence come from upgrades; plan your tiers for it.
Edge: Groups that bunch up suffer most from the landing.
From community hero guides, Oct 2026 patches, checked against deadlock.wiki. The same combo from the other side is on how to counter Ivy.
Your kit

Summon a patch of choking thorns that damages and slows enemies in its radius.

Connect with a nearby ally to gain bonuses, replicated healing, and ignore the move speed penalty while shooting.Receive 50% of Bonuses with no connectionConnection requires line of sight.

Turn yourself into impervious stone and smash into the ground, stunning and damaging enemies nearby. Heals you for a percentage of your max health.

Grab an ally and take flight with them. Drop your ally to cause an explosion, dealing spirit damage. You and your ally gain increased Outgoing Damage when flying ends. Cooldown reduced by 30% when used on allies.Taking damage briefly disables using the ability.While lifted, your ally cannot attack and deals -20% damage.
Skill order
Max first:
Kudzu Connection›
Air Drop›
Stone Form›
Entangling Thorns
From the most common upgrade order (15k matches): the order abilities reach their last tier.
| 10m | 22m | 32m | 43m | 54m | 65m | 76m | 87m | 99m | 1013m | 1114m | 1216m | 1320m | 1427m | 1531m | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Entangling ThornsAbility 1 | I | II | |||||||||||||
Kudzu ConnectionAbility 2 | I | II | III | ||||||||||||
Stone FormAbility 3 | I | II | III | ||||||||||||
Air DropUltimate | I | II | III |
unlock I II III upgrade tiers · column labels are the average minute of each step
Build path with timings
Extended Magazine~2:55 · 74%
→ Titanic Magazine
Monster Rounds~4:39 · 28%
sold ~28:40
Titanic Magazine~6:39 · 77%
Extra Charge~8:04 · 49%
→ Rapid Recharge
Tesla Bullets~12:12 · 70%
→ Capacitor
Mystic Expansion~12:29 · 59%
→ Greater Expansion
Mystic Slow~19:42 · 39%
sold ~32:24
Capacitor~20:54 · 52%
Rapid Recharge~22:37 · 42%
Greater Expansion~25:16 · 51%
Items that win most on Ivy
+8.9 pp · 2% buy it
+8.3 pp · 1% buy it
+8.1 pp · 6% buy it
+6.5 pp · 1% buy it
+6.1 pp · 4% buy it
+6.1 pp · 10% buy it
Lanes you win
Lanes to play safe
When they counter you
−7.5 ppGravesBuy against Graves:
Armor Piercer+2.8 pp
Plated Armor+2.7 pp
Cursed Relic+2.3 pp
−7.0 ppRat KingBuy against Rat King:
Ethereal Shift+3.3 pp
Juggernaut+2.9 pp
Refresher+2.8 pp
−5.5 ppPaigeBuy against Paige:
Magic Carpet+1.7 pp
Armor Piercer+1.6 pp
Spellbreaker+1.6 pp
Best teammates
60.1% together
59.9% together
59.4% together
57.7% together
57.3% together
57.3% together
Notes from the best builds
fargareko
56.3% over 4.3k games · open build →Shamelessly stolen and slapped my name on it from ttv/fatc_dl This build is very off meta and quite troll. No gun or green spikes, and the concept was nerfed 9/16. Infinitely better by skipping decay for the titanic tesla If you dont like rushing decay (its a meme gimmick) you can buy tesla or buy monster rounds > extra charge > trophy > expansion > decay This build is not easy to make work, if the enemy lane has hard shovers/lane partner is bad shover PLEASE buy monster rounds
i HATE decay: skip decay
56.2% over 10k games · open build →