
How to play InfernusHow to play
49.2% win rate · #21 of 44 · Arsonist · Explosive · Burn Rubber
Updated 2026-11-01 09:25 UTC · n = 4,162,040 matches
How to play Infernus
1Napalm
2Flame Dash
3Concussive CombustionYour combo: Slow them with Napalm, close in with Flame Dash, then set off Concussive Combustion around you: 3.25s later everyone within 12m is stunned.
Don’t waste: Once cast, Concussive Combustion can’t be interrupted, but they can walk out of the 12m ring (22m at tier 3). Keep them in it with Napalm’s slow, and remember its long cooldown.
Edge: Cast it where several enemies are close; a spread-out team takes one stun at most.
From community hero guides, Oct 2026 patches, checked against deadlock.wiki. The same combo from the other side is on how to counter Infernus.
Your kit

Spew an incendiary mixture, dealing spirit damage, applying slow, and coating targets in napalm.

Dash forward, gaining slow resistance while leaving a flaming trail that deals spirit damage over time. Hold [W] while active to dash farther.

Weapon hits build up a burning effect, dealing spirit damage over time. Abilities refresh to the base burn duration and weapon hits extend it.

Become a living bomb, dealing spirit damage and applying stun to all nearby enemies after a delay.Once cast, Concussive Combustion cannot be interrupted.
Skill order
Max first:
Afterburn›
Napalm›
Flame Dash›
Concussive Combustion
From the most common upgrade order (5.9k matches): the order abilities reach their last tier.
| 10m | 21m | 32m | 43m | 53m | 65m | 76m | 811m | 912m | 1013m | 1115m | 1219m | 1325m | 1427m | 1530m | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
NapalmAbility 1 | I | II | III | ||||||||||||
Flame DashAbility 2 | I | II | III | ||||||||||||
AfterburnAbility 3 | I | II | III | ||||||||||||
Concussive CombustionUltimate | I | II |
unlock I II III upgrade tiers · column labels are the average minute of each step
Build path with timings
Extra Spirit~3:25 · 79%
→ Improved Spirit
Rapid Rounds~4:39 · 83%
sold ~10:41
Extended Magazine~5:57 · 82%
sold ~10:59
Improved Spirit~6:35 · 94%
→ Boundless Spirit
Spirit Lifesteal~14:26 · 87%
sold ~28:42
Mystic Vulnerability~17:07 · 75%
→ Escalating Exposure
Toxic Bullets~19:54 · 77%
Superior Duration~21:59 · 80%
Escalating Exposure~27:29 · 66%
Boundless Spirit~31:11 · 52%
Items that win most on Infernus
+9.2 pp · 0% buy it
+8.8 pp · 0% buy it
+8.1 pp · 0% buy it
+8.0 pp · 1% buy it
+7.8 pp · 10% buy it
+7.7 pp · 0% buy it
Lanes you win
Lanes to play safe
When they counter you
−7.1 ppGravesBuy against Graves:
Armor Piercer+2.8 pp
Plated Armor+2.7 pp
Cursed Relic+2.4 pp
−6.8 ppRat KingBuy against Rat King:
Ethereal Shift+3.2 pp
Juggernaut+2.9 pp
Refresher+2.8 pp
−5.9 ppPaigeBuy against Paige:
Magic Carpet+1.7 pp
Cheat Death+1.6 pp
Armor Piercer+1.6 pp
Best teammates
56.4% together
55.6% together
55.5% together
53.9% together
53.1% together
53.0% together
Notes from the best builds
→ Featured in Top Daily Builds for 16 heroes: Nurse Harrow, Rat King, Solomon, Baba, Deadman Danny, Haze, Infernus, Wraith, Mirage, Grey Talon, Doorman, Victor, Mina, Rem, Apollo & Yamato! →The Dash Infernus build : Built for speed, pressure, and control
1. Early: L-R || Choice : Can add Mystic Slow into the mix
2. CORE: Flexible Buy Order, *NOT* a Strict L-R || Warp Stone ⇌ Metal Skin (Gun Pressure) ⇌ Late 6.4k Green
56.6% over 744 games · open build →by 2bStron9er ~ Deadlock Aura YT twitch.tv/2bStron9er t.me/aura2bStron9er - РУ описание и фишки #Infernus Inspired by Dimov
62.6% over 107 games · open build →