
Dynamo vs Seven

Dynamo win rate46.5%151k games
Same lane46.1%56k games
Updated 2026-10-29 20:17 UTC · all ranks, shrunk toward 50% by sample size
Playing against Seven
Their combo: Seven tags you with Static Charge (it stuns you 3.5s later), starts channelling Storm Cloud so you’re stuck in it when the stun lands, then follows you as you try to run.
When to fight: Storm Cloud is a 7s channel; guides recommend a stun or silence to cancel it. Its cooldown is 205s.
Beware: When you’re marked by Static Charge, get away from teammates before it goes off. The cloud grows from 10m to 30m; leave early or get out of its line of sight.
Items for Dynamo against Seven
Armor Piercer+1.6 pp · 52.1% vs Seven · usually 55.0%
Inhibitor+1.5 pp · 52.4% vs Seven · usually 55.4%
Crippling Headshot+1.4 pp · 52.4% vs Seven · usually 55.5%
Lucky Shot+1.2 pp · 55.1% vs Seven · usually 58.5%
Cheat Death+1.2 pp · 52.4% vs Seven · usually 55.8%
Spellbreaker+1.2 pp · 50.1% vs Seven · usually 53.5%
Magic Carpet+1.2 pp · 53.3% vs Seven · usually 56.7%
Refresher+1.1 pp · 52.9% vs Seven · usually 56.3%
Lift: how much better the item does in matches against Seven than it usually does, compared with other items against Seven. Only items Dynamo players commonly build are shown.