
How to play BebopHow to play
48.1% win rate · #24 of 44 · Hook · Bomb · Punch
Updated 2026-10-31 14:11 UTC · n = 4,063,936 matches
How to play Bebop
1Grapple Arm
2Sticky Bomb
3Exploding UppercutYour combo: Hook a target in with Grapple Arm, stick a Sticky Bomb on them, then launch them with Exploding Uppercut and shoot.
Don’t waste: Grapple Arm pulls the first character it hits, so troopers block it. When it misses you have little threat until it’s back, and enemies know it.
Edge: At tier 3, an Exploding Uppercut that hits a hero resets Grapple Arm, so you can hook twice.
From community hero guides, Oct 2026 patches, checked against deadlock.wiki. The same combo from the other side is on how to counter Bebop.
Your kit

Deal melee damage to nearby enemies and apply knockback. When they land, they deal spirit damage and apply reduced fire rate to other nearby enemies. Exploding Uppercut can be used on allies.

Attach a bomb that explodes after a delay, dealing spirit damage to nearby enemies. If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb. Stacks diminish by half after 60 hits and 7 kills

Launch out a mechanical hand that pulls the first character it hits, reeling them in. Grapple Arm can be used on allies.

Channel a powerful torrent of energy that deals spirit damage and applies slow.
Skill order
Max first:
Grapple Arm›
Hyper Beam›
Sticky Bomb›
Exploding Uppercut
From the most common upgrade order (42k matches): the order abilities reach their last tier.
| 10m | 21m | 32m | 43m | 54m | 66m | 76m | 87m | 99m | 1013m | 1114m | 1216m | 1320m | 1428m | 1531m | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Exploding UppercutAbility 1 | I | II | |||||||||||||
Sticky BombAbility 2 | I | II | III | ||||||||||||
Grapple ArmAbility 3 | I | II | III | ||||||||||||
Hyper BeamUltimate | I | II | III |
unlock I II III upgrade tiers · column labels are the average minute of each step
Build path with timings
Extra Regen~3:49 · 50%
sold ~19:35
Mystic Burst~4:02 · 78%
→ Tankbuster
Spirit Strike~6:37 · 70%
→ Spirit Snatch
Sprint Boots~7:08 · 66%
→ Enduring Speed
Improved Spirit~12:05 · 60%
→ Boundless Spirit
Enduring Speed~14:20 · 53%
Spirit Snatch~19:11 · 59%
Tankbuster~21:28 · 55%
Boundless Spirit~27:58 · 46%
Mystic Reverb~30:51 · 27%
Items that win most on Bebop
+10.1 pp · 0% buy it
+9.2 pp · 26% buy it
+8.7 pp · 3% buy it
+8.3 pp · 20% buy it
+8.0 pp · 0% buy it
+7.8 pp · 1% buy it
Lanes you win
Shiv+4.9 pp
Pocket+4.6 pp
Mirage+4.4 pp
The Doorman+4.4 pp
Mina+4.4 pp
Lanes to play safe
When they counter you
−6.5 ppRat KingBuy against Rat King:
Ethereal Shift+3.2 pp
Juggernaut+2.9 pp
Refresher+2.8 pp
−6.1 ppGravesBuy against Graves:
Armor Piercer+2.8 pp
Plated Armor+2.7 pp
Cursed Relic+2.3 pp
−5.8 ppPaigeBuy against Paige:
Magic Carpet+1.7 pp
Armor Piercer+1.6 pp
Cheat Death+1.6 pp
Best teammates
56.3% together
54.7% together
53.4% together
53.0% together
52.1% together
52.1% together
Notes from the best builds
ttv/goober stacking shred lets u one shot ppl with just ur hook melee damage, uppercut melee damage, and bomb + headhunter early game, then u build into melee and tankiness to frontline for ur team more in late game
#Citadel_HeroBuilds_EarlyGame: you can delay healing items till after headhunter if easy lane
54.7% over 2.2k games · open build →Trophy collector got changed to a Tier 2 item now which greatly buffs our early game as a roamer! Good luck let me know how it goes :)
#Citadel_HeroBuilds_Early: Left to right. If lane is passive go gank when u have Trophy. Make sure to have wave prio before ganking and return back to ur lane ASAP. Only buy Extra Regen early if you are low he
Mid - late: Sell order: Mystic Burst - Healing Booster
LUXURY/OPTIONAL: Buy 1-2 of the first 5 items in this row every game
50.9% over 23k games · open build →