Counterlock
Heroes / Bebop / How to play
Field manual · Sep 29 patch

How to play BebopHow to play

48.1% win rate · #24 of 44 · Hook · Bomb · Punch

Updated 2026-10-31 14:11 UTC · n = 4,063,936 matches

How to play Bebop

Grapple Arm1Grapple ArmSticky Bomb2Sticky BombExploding Uppercut3Exploding Uppercut

Your combo: Hook a target in with Grapple Arm, stick a Sticky Bomb on them, then launch them with Exploding Uppercut and shoot.

Don’t waste: Grapple Arm pulls the first character it hits, so troopers block it. When it misses you have little threat until it’s back, and enemies know it.

Edge: At tier 3, an Exploding Uppercut that hits a hero resets Grapple Arm, so you can hook twice.

From community hero guides, Oct 2026 patches, checked against deadlock.wiki. The same combo from the other side is on how to counter Bebop.

Your kit

Exploding Uppercut
Exploding Uppercut
Ability 1 · 22s cooldown

Deal melee damage to nearby enemies and apply knockback. When they land, they deal spirit damage and apply reduced fire rate to other nearby enemies. Exploding Uppercut can be used on allies.

Sticky Bomb
Sticky Bomb
Ability 2 · 18s cooldown

Attach a bomb that explodes after a delay, dealing spirit damage to nearby enemies. If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb. Stacks diminish by half after 60 hits and 7 kills

Grapple Arm
Grapple Arm
Ability 3 · 23s cooldown · slow

Launch out a mechanical hand that pulls the first character it hits, reeling them in. Grapple Arm can be used on allies.

Hyper Beam
Hyper Beam
Ultimate · 120s cooldown · slow · ultimate

Channel a powerful torrent of energy that deals spirit damage and applies slow.

Skill order

Max first:Grapple ArmGrapple Arm›Hyper BeamHyper Beam›Sticky BombSticky Bomb›Exploding UppercutExploding Uppercut

From the most common upgrade order (42k matches): the order abilities reach their last tier.

10m21m32m43m54m66m76m87m99m1013m1114m1216m1320m1428m1531m
Exploding UppercutExploding UppercutAbility 1III
Sticky BombSticky BombAbility 2IIIIII
Grapple ArmGrapple ArmAbility 3IIIIII
Hyper BeamHyper BeamUltimateIIIIII

unlock I II III upgrade tiers · column labels are the average minute of each step

Build path with timings

Early
Mid
Late

Items that win most on Bebop

Lanes you win

Lanes to play safe

When they counter you

−6.5 ppRat King

Buy against Rat King:

−6.1 ppGraves

Buy against Graves:

−5.8 ppPaige

Buy against Paige:

Best teammates

Notes from the best builds

Bebop stats and buildsHow to counter Bebop