In Deadlock, open Viscous in the Heroes menu, then Builds.
Search for the build ID (or the name), then favourite it.
In a match, pick it from the build list in the shop.
Author's notes
"It's not just restorative, it's great for your skin!"
The 3rd build in the "Concerns of The Deep" series, made for beginners and for fun. They are not aimed to be the most meta builds.
This one is oriented around The Cube (2) and being a SUPPORT for your team, healing them while also debuffing the enemy team!
Join the Viscous Discord: discord.gg/viscord
Items in buying order
Welcome to Deadlock! The Concerns of the Deep are a set of 6 builds, created for#Citadel_HeroBuilds_EarlyGameBuy left to right. Use your Alt-Fire (Right Click) to poke your enemies using Express Shot. Keep your Cube (2) to save your teammates. Grab a Lane Extra if struggling!
Close Quarters800sell order 99More damage at close range, which happens a lot during laning phase. |Can be sold for a slot|
Grit800Use it to get out of a dangerous situation or to endure more damage during fights! |Upgrades into: Guardian Ward|
Monster Rounds800sell order 99Focus on the Troopers to keep them at bay from your guardian. |Can be sold for a slot|
High-Velocity Rounds800Higher velocity makes it easier for you to secure souls. |Upgrades into: Express Shot|
Express Shot3,200Use your Alt-Fire (Right Click) to deal a large burst of damage.
Spirit Strike800Lowers the enemy's spirit resistance. Can be triggered by Puddle Punch (3) |Upgrade into Spirit Snatch|
Lane ExtrasoptionalBuy ONE if struggling to remain in lane, to not miss out on souls! Healing Rite turns into Rescue Beam later!
Healing Rite800A large amount of healing, useful when facing burst damage. Just make sure to hide when using this. |Upgrade into Rescue Beam|
Rebuttal800sell order 99Only get if you're facing a melee-heavy lane. |Can be sold for a slot|
Sprint Boots800More movement speed out of combat! |Upgrade into: Trophy Collector|
Trophy Collector1,600As a support, you won't be farming well, so this helps. Sprint speed will allow you to roam and get to your allies faster.
Rusted Barrel800This will make laning more difficult for gun-focused enemies. Very useful against: Celeste, Drifter, Graves, Haze, Infernus, Mina, Silver and more.
#Citadel_HeroBuilds_MidGameBuy left to right. You can use Rescue Beam on someone in The Cube (2) to pull them to you! Positioning is key, so always try to remain behind your allies. You can get a different Vitality Tier 2 instead of Guardian Ward.
Spirit Snatch3,200Debuff the enemy and buff yourself. Will help your allies deal more Spirit damage. Can be triggered by Puddle Punch (3).
Mystic Expansion800imbue → SplatterIncreases the size of Splatter (1) for easier hits! |Upgrade into Greater Expansion|
Extra Charge800One extra charge of Puddle Punch (3)! |Can be sold for a slot|
Guardian Ward1,600Can be used to help an ally survive a dire situation or to go in! You can pick a different Vitality Tier 2 if you prefer. |Upgrade into Divine Barrier|
Rescue Beam3,200Your bread and butter. You'll use it to pull your allies to safety, this even works on allies in The Cube (2)!
Greater Expansion3,200Increases the range of your abilities, but also your items, like Rescue Beam, Counter items and more!
Compress Cooldown1,600imbue → The CubeUse your Cube (2) more often. |Upgrade into Superior Cooldown|
Divine Barrier6,400Cleanse your allies of any debuff! It DOES remove Ultimate-type debuffs (Drifter, Pocket...).
Superior Cooldown3,200Lowers the cooldown of all your abilities. |Upgrade into Transcendent Cooldown|
Transcendent Cooldown6,400Reduces the cooldown of your passive items, like Express Shot, and active items.
Tankbuster3,200Increase your Splatter (1) and Goo Ball (4) damage by a decent amount.
Survival - Mid-GameoptionalYou'll normally be using Counter-Actives to deal with enemies, but if you find yourself having issues surviving, pick ONE!
Healbane1,600An easy to trigger anti-heal. Gives you a nice heal when you kill someone, as long as they had the effect on them. This can be used against Victor.
Enchanter's Emblem1,600Sustain, survival, cooldown reduction & damage! |Can be sold for a slot|
Reactive Barrier1,600Useful against Mirage's Tornado, Bebop's Hook, Abrams' Charge, Haze's Sleep, Paige's immobilize, any stuns (Including getting parried!) and more!
Spirit Shielding1,600Great for constant Spirit Damage. Not that efficient against Burst.
Spirit Resilience3,200Very useful if the enemy team is mostly Spirit oriented. (Check the colored bars when holding TAB!)
Warp Stone3,200Allows you to escape from a tight situation. Can be used in Goo Ball (4) for easier control.
Counterspell3,200Parry ANYTHING. This means almost any abilities such as Geist's Ultimate, Shiv's Ultimate, Lash's Ultimate, etc...
Metal Skin3,200Become immune to bullets! But mind the on-hit effects like Tesla Bullets or Mercurial Magnum! Useful against: Drifter, Haze, Silver, Venator, Vyper and more.
Stamina Mastery3,200More mobility increases your survivability and helps your position yourself better!
Support ActivesoptionalThese actives can give your team a huge advantage during a fight! You can also get a Counter Active instead!
Healing Nova3,200A great pick if you tend to fight with your team a lot. It'll also allow you to give Healing Tempo to all allies hit.
Heroic Aura3,200Useful when your team is gun-focused! You also give Bullet Resist to nearby allies just by existing. Very powerful for rift fights.
Alchemical Fire3,200Will help Gun-focused teammates to deal more damage! Very powerful for rift fights and mid-boss.
Echo Shard6,400imbue → The CubeYou'll be able to use The Cube (2) on the same person twice in a row, or two different allies!
Scourge6,400If you have a frontliner use it on them! Frontliners are characters like Abrams, Billy, Shiv, Victor...
Survival - Late-GameoptionalIf you find yourself struggling to survive during late game fights, pick ONE!
Witchmail6,400You'll take a lot of spirit damage late game, so you'll get a lot of cooldown reduction. Works well with Goo Ball (4).
Spellbreaker6,400Allows you to survive with burst spirit damage. Very useful against Apollo, Bebop, Grey Talon, Lash, Mirage, and more.
Indomitable6,400Basically an Automatic Counterspell against CC. Works against Cursed Relic. If facing many CC, buy Unstoppable. Very useful against Lash's Ult, Vyper's Ult, Bebop's Hook, Doorman's Ult and much more!
Unstoppable6,400This is your pick against many CC in the late game. This especially helps if you tend to get jumped, or to get shutdown while using Goo Ball (4).
Juggernaut6,400Can help you move around with more ease, and debuff gun-focused characters.
#Citadel_HeroBuilds_LateGameBuy left to right. These items will allow you to seal the deal in terms of damage and support capabilities. But you could also try to get 4 actives in total. Feel free to pick from Support Actives or Counter Actives.
Mystic Reverb6,400imbue → SplatterMore damage but also a nice slow on the first target hit with Splatter (1).
Spirit Burn6,400A powerful anti-heal, which pairs well with Mystic Reverb since it'll allow you to reach the damage threshold easier.
Boundless Spirit6,400More damage overall, and healing with The Cube (2)
Superior Duration3,200Increases the duration of all your abilities like the Cube (2), but also your counter items, and buffs!
Rapid Recharge3,200More charges of Puddle Punch (3), but also allows you to throw them faster. Pairs well with Crushing Fists.
Crushing Fists6,400Punches will now result in bullet resist shred for your teammates, but also gives you the opportunity to stun!
Counter ActivesoptionalVarious items to allow you to counter the enemies you're facing. You can also get a Support active instead. Cursed Relic will counter any carry!
Spirit Sap1,600Usually purchased for Focus Lens later. Useful against: Grey Talon, Lash, Pocket, Geist, Mina, Sinclair, Bebop, Yamato and more.
Slowing Hex1,600Shut down any movement characters! Useful against: Apollo, Calico, Celeste, Mina, Pocket, Rem and more.
Decay3,200A decent anti-heal that deals damage scaling with Spirit. Useful against tanky enemies and lots of healing.
Disarming Hex3,200Very useful when gun-focused characters have on-hit effects. Useful against: Celeste, Drifter, Graves, Haze, Infernus, Mina and more.
Knockdown3,200To shutdown ultimates or flying enemies! Useful against: Bebop, Celeste, Grey Talon, Kelvin, Lash, Seven and more.
Silence Wave3,200This item can counter Indomitable. Useful against anyone who relies on their abilities, such as Apollo, Calico, Pocket, Lady Geist, Victor and more.
Cursed Relic6,400If an enemy gets out of control, this will help shut them down. Careful of when to use it if they get Unstoppable or Indomitable! Useful against: Anyone.
Focus Lens6,400Useful on a target who tends to escape a lot and rely on their abilities.
Vortex Web6,400Throw a SQUID from the DEEP. Pull them in! Useful against: Apollo, Calico, Celeste, Holliday, Infernus and many more.
Optionals & SituationalsoptionalItems in this category aren't part of the core build, and do not have any form of left to right priority. They are all useful in their own ways, and got annotations for you to understand why to pick them and what they do. You can pick them to experiment and make your very own build!
Headshot Booster800Extra poke damage with your gun |Can be sold for a slot|
Spirit Shredder1,600Provides Spirit Lifesteal against them for you and your allies!
Slowing Bullets1,600sell order 95Will help your allies with securing kills. The build up rate is pretty high, only 4 shots required! |Can be sold for a slot|
Kinetic Dash1,600More stamina, and more fire rate for your weapon!
Mystic Shot1,600Use your Alt-Fire (Right Click) to land the shot easily! Shares its cooldown with Express Shot, which results in a burst of damage!
Cultist Sacrifice3,200BUY IF YOU ARE BEHIND/NOT AHEAD - Since you'll hardly farm, this will help you take Tier 3s. Do not buy if you bought Trophy Collector.
Hunter's Aura3,200If you tend to be more at the frontline, you'll debuff enemies.
Spirit Rend3,200To lower the enemy's Spirit resistance by a considerable amount.
Capacitor6,400A powerful item that isn't really great on Viscous, but still offer great value if you land its active part.
Crippling Headshot6,400Very useful to help your team deal more spirit & gun damage.
Silencer6,400Extremely good against Spirit-oriented characters!
Spiritual Overflow6,400The Cooldown reduction granted can come in handy!
Extra Regen800Sustain in lane! |Upgrade into: Healing Booster|
Return Fire1,600Send back some damage that you take. Pairs well with Metal Skin.
Battle Vest1,600Sustain, survival, fire rate and damage! Sell it during Mid/Late game for stronger resistances if needed.
Extra Stamina800Grants you one extra stamina to use! |Upgrade into Arcane Surge|
Enduring Speed1,600Skip if you bought Trophy Collector. This allows you to rotate around with ease.
Healing Booster1,600Increases the healing from your healing items, but also your Cube (2)! |Upgrade into: Healing Tempo|
Majestic Leap3,200Useful to save a teammate when paired with Rescue Beam or rotate around the map a lot.
Bullet Resilience3,200Very useful if the enemy team is mostly Bullet oriented. (Check the colored bars when holding TAB!)
Healing Tempo6,400Only get as a final upgrade. This is useful to buff Gun-focused characters. Healing Nova will allows you to give the buff to multiple allies!
Plated Armor6,400Useful against Mina, Infernus and any gun characters.
Inhibitor6,400A strong debuffer that you can apply simply by shooting!
Mystic Burst800sell order 99For your Splatter (1) to deal more damage. |Upgrades into: Tankbuster|
Extra Spirit800More spirit means more damage and more healing with your Cube (2)! |Upgrade into: Improved Spirit|
Golden Goose Egg800Cash the egg in when your next item is Echo Shard!
Improved Spirit1,600More spirit means more damage and more healing with your Cube (2)! |Upgrade into: Boundless Spirit|
Arcane Surge1,600Dash-Jump before the Cube (2) to increase its duration (More healing), but you can also use it with Splatter (1) to deal more damage!
Duration Extender1,600imbue → The CubeIncreases the duration of the Cube (2) for longer safety! |Upgrade into Superior Duration|
Mystic Slow1,600Turns Alchemical Fire into a slowing area.
Escalating Exposure6,400Stacks when enemies step in Alchemical Fire. This is mostly to deal more damage by yourself as this only amplifies YOUR damage.
Magic Carpet6,400Useful if you plan to split push! (Push a lane while your teammates are doing other things.)
Ability order
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
SplatterAbility 1
I
II
III
The CubeAbility 2
I
II
III
Puddle PunchAbility 3
I
II
III
Goo BallUltimate
I
II
III
unlock IIIIII upgrade tiers
Build from Deadlock's in-game build browser; win rate from matches played with it this patch (all ranks). All Viscous builds →