Counterlock
Heroes / Viscous / Builds
In-game build

Concerns of The Deep? I'm Punchin'Concerns of The Deep? I'm Punchin'

by player 39329913 · updated 2026-10-16

GradeS
Win rate48.9%
vs Viscous avg+2.8
Games17k
Import in game
5756
  1. In Deadlock, open Viscous in the Heroes menu, then Builds.
  2. Search for the build ID (or the name), then favourite it.
  3. In a match, pick it from the build list in the shop.

Author's notes

"Goo hits harder than you think, doesn't it?" The 1st build in the "Concerns of The Deep" series, made for beginners and for fun. They are not aimed to be the most meta builds. This one is oriented around Puddle Punch (3), melee and your gun. You'll be punching anyone in your way! Extra credit goes to Amba! Join the Viscous Discord: discord.gg/viscord

Items in buying order

Welcome to Deadlock! The Concerns of the Deep are a set of 6 builds, created for
#Citadel_HeroBuilds_EarlyGameBuy left to right. Use Puddle Punch (3) to heal yourself with Melee Lifesteal. Use your Alt-Fire (Right Click) to deal a burst of damage to the enemy once you get Express Shot.
Close Quarters 800sell order 99More damage at close range, which happens a lot during laning phase. |Can be sold for a slot|
Extra Regen 800Some decent sustain. Will get upgraded. |Upgrades into: Healing Booster|
Monster Rounds 800sell order 99Helps you hold your lane and kill Troopers faster. |Can be sold for a slot|
Melee Lifesteal 800Allows your Puddle Punch (3) to restore about ~100hp when you hit a hero. |Upgrades into: Lifestrike|
High-Velocity Rounds 800Helps with securing/denying souls. |Upgrades into: Express Shot|
Express Shot 3,200Use it with your Alt-Fire (Right Click) to deal a nice burst of damage!
Lane ExtrasoptionalBuy ONE if struggling to remain in lane, to not miss out on souls. Headshot Booster is only if you seek more damage.
Healing Rite 800sell order 99A decent amount of healing, useful when facing burst damage. Just make sure to hide when using this. |Upgrades into: Rescue Beam|
Rebuttal 800sell order 99Only get if you're facing a melee-heavy lane. |Can be sold for a slot|
Grit 800A barrier on demand. Useful when going in, or trying to get out. |Upgrades into many different barrier items|
Extra Health 800More health to endure more damage during laning phase. |Can be sold for a slot|
Rusted Barrel 800sell order 99Makes laning more difficult for your enemies. You'll also deal more damage to them. Useful against: Haze, Wraith, Drifter, Infernus, Mina, Silver and more.
#Citadel_HeroBuilds_MidGameBuy left to right. If the enemy tends to parry you, try to puddle punch near them to bait them. Don't be afraid to get a survival item if you're struggling to stay alive!
Spirit Strike 800Extra spirit damage when you use Puddle Punch (3). Has a cooldown. |Upgrade into: Spirit Snatch|
Spirit Snatch 3,200The enemy gets weaker and you get stronger! Works with Puddle Punch (3). Mind the cooldown. Never sell this!
on Puddle PunchMystic Expansion 800imbue → Puddle PunchAllows you to land Puddle Punch (3) easier. |Upgrades into: Greater Expansion|
Extra Charge 800Allows you to displace your enemies more often. |Upgrade into: Rapid Recharge|
Healing Booster 1,600Increases the lifesteal of Puddle Punch (3) but also the efficiency of Lifestrike.
Lifestrike 3,200A huge increase in survivability. Combined with Puddle Punch (3) lifesteal, it'll heal you a decent amount.
Melee Charge 1,600To land heavy melees easier and increase heavy melee damage. Works with Puddle Punch (3) once fully upgraded! |Upgrades into: Crushing Fists|
Greater Expansion 3,200More range for your whole kit, your Puddle Punch (3) will be huge! Never sell this item!
on Puddle PunchCompress Cooldown 1,600imbue → Puddle PunchLower the cooldown of Puddle Punch(3). |Upgrade into: Superior Cooldown|
Rapid Recharge 3,200More charges of Puddle Punch (3), which means more damage, displacement and mobility!
Crushing Fists 6,400Constant punches result in a big resistance shred for you and your team, along with a powerful stun to interrupt anyone!
Superior Cooldown 3,200Use your whole kit more often! |Upgrade into: Transcendent Cooldown|
Survival - Mid-GameoptionalIf you're struggling, don't wait too long to grab one of these, so that you die less!
Weapon Shielding 1,600Taking too much GUN damage, too quickly? Take this. It'll give you a nice Barrier and out of combat regen.
Spirit Shielding 1,600A strong barrier that'll help you stay alive during fights. You think that Spirit isn't the issue? Take a different Vitality Tier 2, like Reactive Barrier against CC! |Can be sold for a slot|
Reactive Barrier 1,600Useful against Mirage's Tornado, Bebop's Hook, Abrams' Charge, Haze's Sleep, Paige's immobilize, any stuns (Including getting parried!) and more!
Healbane 1,600An easy to trigger anti-heal. Gives you a nice heal when you kill someone, as long as they had the effect on them. This can be used against Victor.
Enchanter's Emblem 1,600Survival, sustain, cooldown reduction and damage! Keep as long as possible, then replace with better resistance.
Spirit Resilience 3,200Very useful if the enemy team is mostly Spirit oriented. (Check the colored bars when holding TAB!)
Counterspell 3,200Parry ANYTHING. This means almost any abilities such as Geist's Ultimate, Shiv's Ultimate, Lash's Ultimate, etc...
Warp Stone 3,200To engage or escape. Grants some nice bullet resistance! Use it vertically for even easier escapes. You can also use it in Goo Ball (4) to change directions.
Metal Skin 3,200Become immune to bullets! But mind the on-hit effects like Tesla Bullets or Mercurial Magnum! Useful against: Drifter, Haze, Silver, Venator, Vyper, Wraith and more.
Dispel Magic 3,200Removes Bebop's Bomb, Infernus' Burn, and more! Does NOT remove Pocket's Affliction.
#Citadel_HeroBuilds_LateGameoptionalThese items are organized in an order of suggestion. Buy as you see fit. You cannot buy them all. It'll depend on your current match and what would be most efficient.
Transcendent Cooldown 6,400Use everything... More often! Such as Spirit Snatch, Lifestrike, any actives and more!
Tankbuster 3,200Lot more damage when triggered by Splatter (1) or Goo Ball (4).
Phantom Strike 6,400A must pick and top priority if fighting flyers, who you'll have a hard time punching. So bring them down using this!
Witchmail 6,400You'll take a lot of Spirit Damage late game, so this will proc a lot, granting you a lot more charges of Puddle Punch (3)!
Cursed Relic 6,400If an enemy gets out of control, this will help shut them down. Careful of when to use it if they get Unstoppable or Indomitable! Useful against: Anyone.
Scourge 6,400Very efficient when going in! And makes you survive more against Spirit oriented enemies.
Colossus 6,400ColoSUS. Very useful when going in to melee. Makes you a lot tankier too.
Silencer 6,400Lowers the damage of Spirit heroes by hitting them, which works with Puddle Punch (3). The silence is also really strong!
Inhibitor 6,400Incredibly useful to lower the enemies' healing but also damage. Works perfectly against Victor.
Survival - Late GameoptionalIf you find yourself struggling to survive during late game fights, pick ONE! They'll allow you to survive much more!
Witchmail 6,400
Indomitable 6,400Basically an Automatic Counterspell against CC. Works against Cursed Relic. If facing many CC, buy Unstoppable. Very useful against Lash's Ult, Vyper's Ult, Bebop's Hook, Doorman's Ult and much more!
Unstoppable 6,400You cannot get stunned by parries while this is active! (Damage will still be negated) This is your pick against many CC in the late game.
Plated Armor 6,400A better pick than Metal Skin when facing enemies with On-Hit effects (Toxic Bullets, Tesla Bullets...)
Spellbreaker 6,400Allows you to survive with burst spirit damage. Very useful against Apollo, Bebop, Grey Talon, Lash, Mirage, and more.
Juggernaut 6,400Very useful against gun-focused characters like Haze, Drifter, Wraith, Vyper and more.
Divine Barrier 6,400Dispel Magic but stronger and for an ally too! Does remove Ultimate-type debuffs (Drifter, Pocket...)
Cheat Death 6,400This allows you to Goo Ball (4) away for free.
Ethereal Shift 6,400Allows you to keep the Cube (2) for your teammates, while this acts as your own "Cube". Very useful against telegraphed ultimates, like Lash's.
on The CubeEcho Shard 6,400imbue → The CubeImbue on Cube (2) to save multiple teammates.
Counter ActivesoptionalHelps you deal with various threats you might encounter. Cursed Relic will shutdown any carry!
Spirit Sap 1,600Use it before engaging to debuff your target. Usually purchased for Focus Lens later. |Upgrades into: Focus Lens|
Slowing Hex 1,600Slows those pesky mobility heroes. Useful against: Apollo, Calico, Celeste, Mina, Pocket, Rem and more.
Disarming Hex 3,200More useful than Metal Skin when gun-focused characters have on-hit effects. Useful against: Celeste, Drifter, Graves, Haze, Infernus, Mina and more.
Knockdown 3,200To shutdown ultimates or flying enemies! Useful against: Bebop, Celeste, Grey Talon, Kelvin, Lash, Seven and more.
Decay 3,200A decent anti-heal that deals damage scaling with Spirit. Useful against: Abrams, Billy, Mo&Krill, Shiv, Silver and more. DO NOT USE AGAINST VICTOR.
Silence Wave 3,200This item can counter Indomitable. Useful against anyone who relies on their abilities, such as Apollo, Calico, Pocket, Lady Geist, Victor and more.
Focus Lens 6,400Increases your burst damage considerably, allowing you to secure kills.
Vortex Web 6,400Throw a SQUID from the DEEP. Pull them in! Useful against: Apollo, Calico, Celeste, Holliday, Infernus and many more.
Optionals & SituationalsoptionalItems in this category aren't part of the core build, and do not have any form of left to right priority. They are all useful in their own ways, and got annotations for you to understand why to pick them and what they do. You can pick them to experiment and make your very own build!
Headshot Booster 800sell order 99Increases your poke potential |Can be sold for a slot|
Weakening Headshot 1,600Lower bullet resistance means more melee damage. |Upgrade into: Crippling Headshot|
Opening Rounds 1,600More damage with your gun & Alt-Fire, but also Puddle Punch (3). |Can be sold for a slot|
Recharging Rush 1,600Melee hits (Along with Puddle Punch) can trigger this! Meaning you get a charge back after a Puddle Punch (3)! Useful to bait parries and get a charge back easily.
Fleetfoot 1,600Use this to do some Heavy Melee Cancels! After starting a heavy melee, activate Fleetfoot to cancel it! This will allow you to trick your opponent.
Slowing Bullets 1,600Only 4 shots are required to slow down your enemy. |Upgrade into: Weighted Shots|
Mystic Shot 1,600An increased in burst damage, especially when used with Express Shot. Both share the same cooldown!
Kinetic Dash 1,600More fire rate but also one more stamina!
Heroic Aura 3,200Do not get this item if someone else on your team has it. It doesn't stack. Very useful for teamfights to buff your whole team!
Shadow Weave 3,200Roam around with ease, but also jump unexpected people with nice bonuses!
Hunter's Aura 3,200More shredding to get the upperhand during close range fights.
Weighted Shots 3,200More damage, a strong slow, and some debuff resist but mind the negative stats!
Toxic Bullets 3,200If you are facing a lot of healing and tanky enemies, such as: Shiv, Abrams, Silver, Mo&Krill, Victor, and more.
Point Blank 3,200More damage with your gun and Puddle Punch (3). Make sure to walk close to your enemies!
on Puddle PunchBallistic Enchantment 3,200imbue → Puddle PunchWay bigger Puddle Punch (3), which makes it even more of a threat during teamfights.
Hollow Point 3,200Some resist shredding, and damage, but only at high health. Thankfully, Lifestrike will keep you topped up! Puddle Punch (3) does not trigger this, so make sure to shoot the enemy!
Berserker 3,200The more damage you take, the stronger you'll get. This increases your melee damage!
Crippling Headshot 6,400If you want to help your team deal more damage, while also reducing the enemy's healing. This works great against Victor!
Frenzy 6,400When facing a lot of debuffs.
Spellslinger 6,400Use Puddle Punch (3) to stack it! The fire rate gain and reload speed should make you able to deal with any enemy.
Sprint Boots 800The out of combat regen will help with sustain, while the sprint speed can help you move around to get boxes! |Upgrade into: Trophy Collector|
Extra Stamina 800More stamina! |Upgrade into: Stamina Mastery|
Battle Vest 1,600sell order 95Sustain, survival, fire rate and damage! You can buy a different Tier 2 Vitality item instead. |Can be sold for a slot|
Debuff Reducer 1,600Lowers the duration of Infernus' Burn, any form of stuns, silence, immobilize and more. |Upgrade into: Spellbreaker|
Enduring Speed 1,600More move speed, and also regen! |Upgrade into: Juggernaut|
Return Fire 1,600Send back some of the damage you take. Useful when facing gun-oriented heroes.
Guardian Ward 1,600If you want to Support an ally, this will help them survive more! |Upgrade into: Divine Barrier|
Trophy Collector 1,600If you tend to rack up kills & assists, this will help getting more souls.
Restorative Locket 1,600sell order 90Health but also Stamina upon use. Only take if you tend to frontline a lot and facing ability-spamming enemies. |Can be sold for a slot|
Rescue Beam 3,200If you want to be more of a Support. You can pull an ally who is in The Cube (2).
Stamina Mastery 3,200A lot more mobility!
Fortitude 3,200This means you don't have to go back to base to heal!
Bullet Resilience 3,200Very useful if the enemy team is mostly Bullet oriented. (Check the colored bars when holding TAB!)
Healing Tempo 6,400A lot of fire rate whenever you use your Cube (2) or use Lifestrike.
Mystic Burst 800More poke with Splatter (1) but only at T1 or above. |Upgrade into: Tankbuster|
Bullet Resist Shredder 1,600Splatter (1) and Spirit Snatch will trigger this. Allowing you to deal more damage with your melee or gun. |Can be sold for a slot|
Cold Front 1,600Extra burst of damage but requires you to be up close. |Upgrade into: Arctic Blast|
Arcane Surge 1,600To boost Splatter (1), Cube (2) and Goo Ball (4), but also get extra mobility. |Can be sold for a slot|
Torment Pulse 3,200Consider Scourge instead. Will help you deal extra damage when in melee range.
Boundless Spirit 6,400More damage. Makes your entire kit stronger. The 15% Spirit increase works with Spirit Snatch.
Spirit Burn 6,400Anti-Healing and Extra Burst. Easily triggered by your burst damage. |Replaces Healbane in Late Game|
on SplatterMystic Reverb 6,400imbue → SplatterExtra burst potential, along with a strong slow and lifesteal when using Splatter (1).
Arctic Blast 6,400More damage. A strong burst of damage that interrupts movement. If you tend to be close enough to your target, this can help a lot.

Ability order

12345678910111213141516
SplatterSplatterAbility 1IIIIII
The CubeThe CubeAbility 2IIIIII
Puddle PunchPuddle PunchAbility 3IIIIII
Goo BallGoo BallUltimateIIIIII

unlock I II III upgrade tiers

Build from Deadlock's in-game build browser; win rate from matches played with it this patch (all ranks). All Viscous builds →