In Deadlock, open Mo & Krill in the Heroes menu, then Builds.
Search for the build ID (or the name), then favourite it.
In a match, pick it from the build list in the shop.
Author's notes
This is a Damage Tank build for Mo & Krill that is good at burst damage, movement, and tankiness. Very annotated so new Mo & Krill players can understand the what and why of the character.
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Items in buying order
Early LaneFirst buys - Left to Right - Focusing lane core
Mystic Burst800You can proc this right away with T1 Scorn. Makes your Scorn heal hard try to hit as many targets at once with it.
Quicksilver Reload1,600imbue → Scornsell order 98Even more healing and damage just like Mystic Burst. The second you get this you can start making aggressive health trades.
Extra Spirit800sell order 99Filler for 4.8k spirit spike, extra damage overall. Sell when you need a slot.
Cold Front1,600Early resist, good damage increase in combination with any ability. Try to use it off cooldown.
Trophy Collector1,600Overall sprint speed, once you have this you need to be at every fight in order to start printing money. Alternatively get Enduring Speed if you need slow resist and it's a low kill game overall.
Lane Counter-Buysoptional
Rebuttal800Great if they are punch heavy players, or for Viscous Punches. Good for baiting parries too.
Monster Rounds800Great item for if getting poked out while clearing waves and for tower diving. Buy first item if getting attacked super hard in lane and stuck behind shop.
Enduring Speed1,600Alternative to Trophy Collector, good for general rotation speed. Builds into Juggernaut later which is good into slow heavy comps.
Alternative Vitality Spikesoptional
Return Fire1,600Good into bullet heavy comps, combines with Burrow and Combo really well. If you wanna avoid ALL bullet damage just buy Metal Skin.
Guardian Ward1,600Decent item for helping teammates early, the important part is that it builds into Divine Barrier later which is really op in the current meta.
Spirit Shielding1,600Good early buy into heavy spirit comps, later you'll probably also want Spirit Resilience and/or Witchmail on top of this.
#Citadel_HeroBuilds_MidGameSecond buys - Left to Right - Focusing spikes - Get an armor at the end of this section
Healbane1,600Important for hitting Tankbuster spike. Good antiheal and upkeep upon kills.
Reactive Barrier1,600Good general green spike filler since it procs easily. If it's a bad game for it, you can use the Alternative Vitality Spikes section to replace it.
Torment Pulse3,200Large source of your damage and helps with farm, lane clear, and tick dmg overall.
Compress Cooldown1,600imbue → BurrowReally important for extra burrows for tunnel running and general rotation/damage. Can put into Combo if you need more ults.
Superior Duration3,200Basically the largest jump in your burrow damage. Good for ult as well, and for burrow uptime.
Superior Cooldown3,200Shortens all your cooldowns for more Burrows and Sandblasts. Can skip if you need a 6k item.
Tankbuster3,200Consistent 15% of your damage by end game. Obviously does more damage to higher health targets so prioritize them if just looking for heals. Run Golden Statues to get the 6 Spirit you'll need.
ArmorsoptionalYou should have two of these by end game
Spirit Resilience3,200Check Incoming damage and if mostly Spirit, buy this. Keep in mind that Spirit Shielding is a lot of shield on its own. Enchanter's Emblem is a cheaper alternative.
Metal Skin3,200Good counter to one really oppressive gun hero, get Return Fire too if you have active slots.
Plated Armor6,400Probably the best possible item for dealing with gun heroes. Especially for the ones that apply effects. Bullet Resilience is a cheaper alternative.
Witchmail6,400Good for against FULL spirit teams, really a necessity buy if pressed for slots. Good against Infernus, Bebop, Geist, Lash etc.
Unstoppable6,400Great item for if they keep stunning you out of Ult or Burrow. Good knockup counter too. Midboss contest item.
#Citadel_HeroBuilds_LateGameThird buys - Any order - YOU SHOULD HAVE 2 ARMORS EVENTUALLY
Spirit Burn6,400Late game you're able to proc this with just a Burrow & Scorn so this is your strong antiheal and great for group burrow hits. Works best with Escalating Exposure.
Scourge6,400AMAZING active item that gives huge spirit resist, and more AOE damage. Kind of presses you for active slots but well worth it for the extra percentage-based damage.
Escalating Exposure6,400This is what allows your damage to scale late game if they're buying resists, but it is not completely necessary. Very nice against spirit heavy comps. Works best with Torment/Scourge/Spirit Burn.
Transcendent Cooldown6,400Buy if you have full active slots or items with passives like Witchmail since this will lower the cooldown on them.
Phantom Strike6,400Instant gap closer and a disarm, perfect for fliers/Lash/Celeste/Holliday since it has crazy range.
Counter ItemsoptionalIgnore the optional sections if you just want a quick build
Dispel Magic3,200Good item but you're so desperate for Active Slots it's hard to use sometimes, but some games it's just necessary to get.
Juggernaut6,400Great counter buy to gun heroes and melee spammers, but on its own won't protect you. AMAZING into Ricochet users.
Colossus6,400Very good uber late defensive item. I buy specifically if I'm the solo tank or if my other tank is getting blown up.
Divine Barrier6,400A good counter to Wraith/Pocket ults. It's the only cleanse item in the game that can remove negative effects from ultimates. Buy it if you're relying on one Carry especially, SPAM it on them.
Disarming Hex3,200Great item for dealing with gun heroes that are insanely oppressive. Only worth getting if a lot of disarm targets.
Arctic Blast6,400Good for slow and the fact it completely stops movement and casting movement abilities. Makes proccing Spirit Burn trivially easy. MORE CC IS SUPER GOOD. Use right after ult to counter movement.
Slowing Hex1,600Buy instead of Cold Front in lane if you can identify you're gonna need it for early kills. You can buy it after but make sure you're not slotlocked.
TestingoptionalRead annotations of optional sections to learn | Live at twitch.tv/Falcon_DL
Alchemical Fire3,200Good for more damage on towers, and for defending a lane or teamfights, but you are already good at defending lanes.
Warp Stone3,200The best movement item in the game in my opinion. Short cooldown, instant teleport, and bullet resist.
Fortitude3,200Good perma-roam on map since there's so much farm everywhere, and the extra hp is not remiss.
Majestic Leap3,200Funny haha tech for Combo, best when used in combination with Veil Walker. Typically buy both. Hard countered by Torment Pulse, DO NOT target people who have it.
Cheat Death6,400Get if you need that extra umfph to get away for escapes. Also good for securing that ult kill if they keep blowing you up before they die.
Duration Extender1,600imbue → ComboCheap buy into a later Superior Duration, only buy if you know your NEXT Combo is gonna need the duration. Really techy buy.
Radiant Regeneration3,200Theoretically really good, and op as heck meta for this. Problem ends up being that you're already countered by antiheal, and investing more into healing doesn't remove that weakness.
Greater Expansion3,200Good for basically everything you buy, but with current meta being heavy burst damage Mo & Krill, the slots are kind of hard to fit it into.
Boundless Spirit6,400This should literally be the LAST item you buy, like literally full build upgrade kind of item after all other damage items are bought.
Magic Carpet6,400Silly freaking billy buy where you fly around and get free escapes.
Cursed Relic6,400Really op item for Mo & Krill since it's just another shutdown, and the damage penalty is basically forgettable as long as you use it after you've used your kit.
Ability order
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
ScornAbility 1
I
II
III
BurrowAbility 2
I
II
III
Sand BlastAbility 3
I
II
III
ComboUltimate
I
II
III
unlock IIIIII upgrade tiers
Build from Deadlock's in-game build browser; win rate from matches played with it this patch (all ranks). All Mo & Krill builds →